Hi Joris, the file mapnik.txt says "Based on mkgmap default style version: r4262" Is it the right file?
reg. line type 0x0b: highway=motorway_link & (mkgmap:exit_hint=true | mkgmap:dest_hint=*) I want to look at the DestinationHook. If I got that right it should be OK to have a zero-length road with that type to get the wanted destination hint. In that case we don't have to care about rendering. Gerd ________________________________________ Von: Joris Bo <jori...@hotmail.com> Gesendet: Montag, 9. Dezember 2019 20:45 An: Development list for mkgmap; Gerd Petermann Betreff: RE: [mkgmap-dev] New branch for default typ file Hi All, I don't think any changes needed in mkgmap itself. When the draworder of bay is lower then water it will display correctly. See attached new typ-file for correct usage. Even better (but this is a change in default style): don't use natural = bay in polygons but only in points for displaying as name. Today I spent some time testing and repairing. The mapnik.txt in branch mkgmap-default-typ-r4268 was pretty old and also did not have the translations of all the languages anymore. It also lost draworder of a lot of polygons which made the bay-problem occur. I did a complete recheck of the most recent default-style in: mkgmap-r4386.zip and changed de typ-file accordingly. I downloaded a full europe-latest from geofabrik today, builded it as a big full europa map with the default style of r4386 and with mkgmap r4386.jar No errors occured. I think it’s up to date again but some review and comments are always welcome. See typ-file in attachement, Kind regards, Joris -----Oorspronkelijk bericht----- Van: mkgmap-dev <mkgmap-dev-boun...@lists.mkgmap.org.uk> Namens Pinns UK Verzonden: maandag 9 december 2019 18:31 Aan: Gerd Petermann <gpetermann_muenc...@hotmail.com>; mkgmap-dev@lists.mkgmap.org.uk Onderwerp: Re: [mkgmap-dev] New branch for default typ file Hi Gerd Yes, you can do that with a draw level 1 higher than sea. Draw orders are defined at the beginning of a (txt) typ file just before the polygons using the following format Type=0x type number , draworder It is good practice to sort the draworders , as that is how they appear in a typ file [_drawOrder] Type=0x03,1 Type=0x28,1 Type=0x54,1 Type=0x01,2 Type=0x09,2 Type=0x4E,2 Type=0x10F1C,2 etc etc [end] I have no idea what the draworder for sea is , but just make it one higher On 09/12/2019 16:41, Gerd Petermann wrote: > Hi Nick, > > I don't want to cut out islands from bay polygons, I thought about a proper > typ for 0x3d which somehow marks "calmer water" > and a draw order that puts this above water and below any land type polygon. > Is that possible? > > Gerd > > ________________________________________ > Von: Pinns UK <o...@pinns.co.uk> > Gesendet: Montag, 9. Dezember 2019 16:17 > An: Gerd Petermann; mkgmap-dev@lists.mkgmap.org.uk > Betreff: Re: AW: AW: [mkgmap-dev] New branch for default typ file > > Hi Gerd > > Yes, I suppose so > > On 09/12/2019 15:14, Gerd Petermann wrote: >> Hi Nick, >> >> my understanding is that you always have another water polygon, either ocean >> or natural=water. >> >> Gerd >> >> ________________________________________ >> Von: Pinns UK <o...@pinns.co.uk> >> Gesendet: Montag, 9. Dezember 2019 16:04 >> An: Gerd Petermann; mkgmap-dev@lists.mkgmap.org.uk >> Betreff: Re: AW: [mkgmap-dev] New branch for default typ file >> >> Hi Gerd >> >> In case of 2) you need 2 polygons for doing each job; one showing >> 'water' and the other one not >> >> Ideally, mkgmap checks if islands are in a 'bay' area >> >> In my area we have lots of natural=bays ; fortunately they do not >> include islands >> >> On 09/12/2019 14:51, Gerd Petermann wrote: >>> Hi, >>> >>> thanks for the help. >>> I see two ways to handle the a polygon with natural=bay: >>> 1) in ponts style with natural=bay & name=* [....] >>> 2) in polygons (as it is now) with natural=bay [0x3d resolution 18] >>> >>> In case of 1) we just need option add-pois-to-areas In case of 2) we >>> would want to render the water area covered by the bay polygon different, >>> but not anything on the land or on islands. Would that be possible? >>> >>> Gerd >>> >>> >>> >>> ________________________________________ >>> Von: mkgmap-dev <mkgmap-dev-boun...@lists.mkgmap.org.uk> im Auftrag >>> von Pinns UK <o...@pinns.co.uk> >>> Gesendet: Montag, 9. Dezember 2019 15:42 >>> An: mkgmap-dev@lists.mkgmap.org.uk >>> Betreff: Re: [mkgmap-dev] New branch for default typ file >>> >>> Andrzej is correct about how transparency is defined >>> >>> Garmin regards all polygons with transparency as bitmaps and >>> therefore require 2 colours. >>> >>> The Bitmap need to be shown below the xpm >>> >>> If a polygon is completely transparent then a second 'dummy' colour >>> is still needed >>> >>> Xpm="32 32 2 1" >>> "0 c none" >>> "1 c #C8C8C8" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> "00000000000000000000000000000000" >>> ;12345678901234567890123456789012 >>> [end] >>> >>> On 09/12/2019 14:19, Andrzej Popowski wrote: >>>> Hi Gerd, >>>> >>>> I use TypViewer for creating typ files and I don't know XPM details. >>>> But looking at TypViewer output, I guess that transparent pixels >>>> are defined with color like that: >>>> >>>> " c none" >>>> >>>> where space ' ' is used for marking pixels. >>>> >>>> Changing draw order instead of transparent graphics could be a >>>> solution too, but I'm not sure if covered polygon label would >>>> remain visible. And without label, there is not much use of this object. >>>> >>> _______________________________________________ >>> mkgmap-dev mailing list >>> mkgmap-dev@lists.mkgmap.org.uk >>> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev