Re: [mkgmap-dev] [Patch v1] reduce line distortion

2016-01-25 Thread Gerd Petermann
: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] [Patch v1] reduce line distortion Hi Gerd, I guess you already got very complicated code ;) I'm not perfectionist, I would accept some errors in processing. For example address placing precision could be in range 20-50m. If there

Re: [mkgmap-dev] [Patch v1] reduce line distortion

2016-01-25 Thread Andrzej Popowski
Hi Gerd, I guess you already got very complicated code ;) I'm not perfectionist, I would accept some errors in processing. For example address placing precision could be in range 20-50m. If there is a node in this range, I would try use it for multiple addresses. I'm afraid that inserting a

Re: [mkgmap-dev] [Patch v1] reduce line distortion

2016-01-25 Thread Gerd Petermann
ag, 25. Januar 2016 13:45 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] [Patch v1] reduce line distortion Hi Gerd, > 3) When the housenumber functions add new nodes to the road to > improve the address search, these nodes may be > 1m away from > the overlay line. Maybe do not

Re: [mkgmap-dev] [Patch v1] reduce line distortion

2016-01-25 Thread Andrzej Popowski
Hi Gerd, > 3) When the housenumber functions add new nodes to the road to > improve the address search, these nodes may be > 1m away from > the overlay line. Maybe do not add nodes? Or limit these nodes to cases with random numbering? I guess GPS finds position of an address as an interpolation

Re: [mkgmap-dev] [Patch v1] reduce line distortion

2016-01-25 Thread Gerd Petermann
> < > mkgmap-dev-bounces@.org > > im Auftrag von Minko < > ligfietser@ > > > Gesendet: Mittwoch, 20. Januar 2016 17:22 > An: Development list for mkgmap > Betreff: Re: [mkgmap-dev] [Patch v1] reduce line distortion > > Thanks for the fix Gerd! > > For an

Re: [mkgmap-dev] [Patch v1] reduce line distortion

2016-01-21 Thread Gerd Petermann
t for mkgmap Betreff: Re: [mkgmap-dev] [Patch v1] reduce line distortion Thanks for the fix Gerd! For an example of this fixed issue, see http://www.dropbox.com/s/ny2c769np3zq40k/bug_fixed.jpg?raw=1 Gerd wrote: > I think a distance of less than 0.4 m is not visible, and nearly all > calcul

Re: [mkgmap-dev] [Patch v1] reduce line distortion

2016-01-20 Thread Minko
Thanks for the fix Gerd! For an example of this fixed issue, see http://www.dropbox.com/s/ny2c769np3zq40k/bug_fixed.jpg?raw=1 Gerd wrote: > I think a distance of less than 0.4 m is not visible, and nearly all > calculated points are > now closer than that. > A binary based on r3658 is here: >

[mkgmap-dev] [Patch v1] reduce line distortion

2016-01-20 Thread Gerd Petermann
Hi all, in a private mail Minko pointed out that the changes in the housenumber code introduced a "cosmetic problem": If the housenumber code adds a so called number node to a road and the style also added one or more overlays for that road the road and the overlay line(s) may no longer be t