The problem is not fixing the occasional problem with coastlines.
When I encounter a coastline problem, I recreate that area with much smaller
map tiles so I can narrow down the flooded area to a small region. Usually
the problem can be found and fixed within an hour.
My problem is that people
On Thu, 2010-05-20 at 22:57 -0700, NopMap wrote:
Hi!
I have been playing around with generated sea polygons. The algorithm works
remarkably well - but I have been experiencing trouble due to inconsistent
use of natural=coastline in the data.
There was an invalid use of natural=coastline
Yesterday germany had no coastline-problems ;)
An easy way for correcting the errors would be the possibility to open the
splitted osm-Files. Then you can fix the error direct (and afterwards in
osm-database). There is no waiting for next planetfile.
Now I draw in Mapsource rectangels of the
Hello,
this will crash, if you wont divide planetfile-id-numbers and your own
id-numbers. The easiest way would be an negative id-number. But Nops
composer doesn't support negative id-numbers.
cu,
aighes
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aighes (h.scholl...@googlemail.com) wrote:
Yesterday germany had no coastline-problems ;)
An easy way for correcting the errors would be the possibility to open the
splitted osm-Files. Then you can fix the error direct (and afterwards in
osm-database). There is no waiting for next
Hi!
garvanamp;maew wrote:
I am not sure this question was answered completely, so I scrolled back
to the original post. I recall on reading the osmosis wiki that it can
merge OSM files.
osmosis --rx 1.osm --rx 2.osm --merge --wx merged.osm
Have you tried this?
I do not think that
No, I'm fixing norwegian coastline. Typical errors are fake lakes next to the
coastline or lakes tagged as natural=coastline and not as natural=water.
cu,
aighes
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Sent from
On Sun, May 23, 2010 at 06:14:35PM +0200, Werner Huth wrote:
I used splitter and mkgmap to compile a map of Finland, based on
geofabrik- data. The map was defective: For example, Savonlinna was
flooded; on the other side, some lakes in the Saimaa- region were
displayed as land, their islands as
Hi,
I have found out that in my case it was not caused by the splitter, but a
mistake in osm:
a coastline placed on top of another one. I removed the last one and now it
renders fine.
Werner wrote:
I used splitter and mkgmap to compile a map of Finland, based on
geofabrik- data. The map was
Minko schrieb:
Hi,
I don't know if this is the same problem as Nop described,
but lately I found that on my map some sea areas were gone in the Netherlands:
see http://img338.imageshack.us/img338/9992/errorcoastline.jpg
On osm it looks ok:
On 21/05/2010 07:14, Marko Mäkelä wrote:
On Thu, May 20, 2010 at 10:57:54PM -0700, NopMap wrote:
Therefore my question: Would it be possible to save the generated sea
polygons to disk in osm format so an intact set of polygons can be
re-used with future osm data? That way it could be ensured
Hi Charlie,
On Sat, May 22, 2010 at 09:47:35AM +0100, Charlie Ferrero wrote:
osmosis --rx finland.osm.bz2 --tf accept-ways natural=coastline
--used-node --wx finland-coastline.osm
The resulting file is small enough to be loaded to JOSM. I have also
done something similar with
On Thu, May 20, 2010 at 10:57:54PM -0700, NopMap wrote:
Therefore my question: Would it be possible to save the generated sea
polygons to disk in osm format so an intact set of polygons can be
re-used with future osm data? That way it could be ensured that future
updates will have the same,
Moin,
NopMap schrieb am 21.05.2010 07:57:
For three weeks I have been unable to grab a planetfile with correct
coastline for central europe - they are broken at about the same speed we
can fix them. So even though I was able to build a really nice map a while
ago, all update attempts were
Hi,
I don't know if this is the same problem as Nop described,
but lately I found that on my map some sea areas were gone in the Netherlands:
see http://img338.imageshack.us/img338/9992/errorcoastline.jpg
On osm it looks ok:
http://www.openstreetmap.org/?lat=52.817lon=4.955zoom=10layers=B000FTF
Hi!
I have been playing around with generated sea polygons. The algorithm works
remarkably well - but I have been experiencing trouble due to inconsistent
use of natural=coastline in the data.
There was an invalid use of natural=coastline in the planetfile, that caused
a whole tile in the Alps
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