>From: Carlos Dávila [mailto:cdavi...@jemila.jazztel.es]
>...sea map. When I zoom or pan the map in overlapped areas I can see the
>sea just for a second until regular map is drawn on top. Has anyone
>succeeded with this method?
>
>In my case both maps are shown as "family name" "[1] OSM street m
Quoting Carlos Dávila :
> I have followed all these steps up to step 6 and finally combined maps
> obtained in steps 4 and 6 using mkgmap just with --gmapsupp. In my Nuvi
> I can select/deselect any of the maps but when seeing the map it doesn't
> work as expected. Regular map doesn't seem to be
Clinton Gladstone escribió:
> On Tue, Oct 6, 2009 at 12:11 PM, maning sambale
> wrote:
>
>> I am interested in this approach as well. Can you please post the
>> howto for this?
>> In our areas the sea gets broken sometimes due to newbie editing it
>> would be good if I have a permanent sea osm
Charlie Ferrero escribió:
> Charlie Ferrero wrote:
>
>> Carlos Dávila wrote:
>>
>>> Charlie Ferrero escribió:
>>>
Clinton Gladstone wrote:
> On Tue, Oct 6, 2009 at 12:11 PM, maning sambale
> wrote:
>
>
>> I am interested
Charlie Ferrero wrote:
>
> Carlos Dávila wrote:
>> Charlie Ferrero escribió:
>>> Clinton Gladstone wrote:
>>>
On Tue, Oct 6, 2009 at 12:11 PM, maning sambale
wrote:
> I am interested in this approach as well. Can you please post the
> howto for this?
> In our
Carlos Dávila wrote:
> Charlie Ferrero escribió:
>> Clinton Gladstone wrote:
>>
>>> On Tue, Oct 6, 2009 at 12:11 PM, maning sambale
>>> wrote:
>>>
I am interested in this approach as well. Can you please post the
howto for this?
In our areas the sea gets broken sometimes
Charlie Ferrero escribió:
> Clinton Gladstone wrote:
>
>> On Tue, Oct 6, 2009 at 12:11 PM, maning sambale
>> wrote:
>>
>>> I am interested in this approach as well. Can you please post the
>>> howto for this?
>>> In our areas the sea gets broken sometimes due to newbie editing it
>>> woul
Clinton Gladstone wrote:
> On Tue, Oct 6, 2009 at 12:11 PM, maning sambale
> wrote:
>> I am interested in this approach as well. Can you please post the
>> howto for this?
>> In our areas the sea gets broken sometimes due to newbie editing it
>> would be good if I have a permanent sea osm file
Quoting "Du Plessis, Bennie" :
> Ahh,
> I made a mistake
> The reason why I could not see in mapsource what I expected is because I
> used the wrong input file for the one --index creation.
>
> I make SA in a one tile map, and also in a 4 tile map, to compare &
> play.
>
> The 4 tile version worke
Ahh,
I made a mistake
The reason why I could not see in mapsource what I expected is because I
used the wrong input file for the one --index creation.
I make SA in a one tile map, and also in a 4 tile map, to compare &
play.
The 4 tile version worked fine, but the 1 tile map still does not
compil
On Tue, Oct 6, 2009 at 12:11 PM, maning sambale
wrote:
> I am interested in this approach as well. Can you please post the
> howto for this?
> In our areas the sea gets broken sometimes due to newbie editing it
> would be good if I have a permanent sea osm file to create a onetime
> sea polygon.
I am interested in this approach as well. Can you please post the
howto for this?
In our areas the sea gets broken sometimes due to newbie editing it
would be good if I have a permanent sea osm file to create a onetime
sea polygon.
On Tue, Oct 6, 2009 at 6:08 PM, Clinton Gladstone
wrote:
> On Tu
On Tue, Oct 6, 2009 at 9:29 AM, Du Plessis, Bennie
wrote:
>
> Like Apollinaris says: --generate-sea takes very long.
> And it doesn't work well with tiles, and depends on --ignore-osm-bounds
> which buggers intertile routing.
> So I compiled --generate-sea with a style with nothing but the
> coast
Steve,
Thanks for your advice.
>I know that sometimes --generate-sea can take a long time. Also if
>you are creating a map for a country that has lots of tags on every
>node, then it will take a lot more memory. This is unfortunate and I
>plan to fix that problem, but it does mean that you shou
generate-sea doesn't work very well.
runtime can change from 1-3min per tile to 3-4hours. And I guess
memory too. but didn't compare since the runtime problem was too much
to continue.
On 5 Oct 2009, at 24:52 , Du Plessis, Bennie wrote:
> Hi,
>
> I don’t know where to post a ticket, but I’m
On 05/10/09 08:52, Du Plessis, Bennie wrote:
> I don’t know where to post a ticket, but I’m sure you’ll tell me if it’s
> the wrong forum.
Hello,
No problem, this is fine place to report this.
> Since version 1245 I had to increase the memory size in the MkGMap
> command line
>
> and the virtu
Hi,
I don't know where to post a ticket, but I'm sure you'll tell me if it's
the wrong forum.
Since version 1245 I had to increase the memory size in the MkGMap
command line
and the virtual memory of my machine to get mkGMap to work.
(1245 was the last version I could get to work, but wi
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