Re: [mkgmap-dev] State of the coastline art

2010-04-01 Thread Apollinaris Schoell
What was the input? a geofabrik download or a osmosis extract with complete coastline ways? then you should try --generate-sea=extend-sea-sectors as Chris recommends. I create all osm files with osmosis and coastline will be complete and touch tile boundaries. another idea is to take the area.lis

Re: [mkgmap-dev] State of the coastline art

2010-04-01 Thread Chris-Hein Lunkhusen
Am 01.04.2010 22:24, schrieb NopMap: > Just to let you know. Encouraged by your statements, I tried to do the > German coast along the baltic sea with --generate-sea=multipolygon. The map > was made up of 3 tiles. > > The result was rather disillusioning. In about 1/4 of the coast it looked > goo

Re: [mkgmap-dev] State of the coastline art

2010-04-01 Thread NopMap
Hi! Just to let you know. Encouraged by your statements, I tried to do the German coast along the baltic sea with --generate-sea=multipolygon. The map was made up of 3 tiles. The result was rather disillusioning. In about 1/4 of the coast it looked good, on half of the coast the water was missi

Re: [mkgmap-dev] State of the coastline art

2010-03-31 Thread Marko Mäkelä
On Wed, Mar 31, 2010 at 09:27:19AM -0700, Apollinaris Schoell wrote: > > Also, when debugging coastline errors (gap in coastline, coastline not > > extending to map border), you may want to use a command like this: > > > > osmosis --rx finland.osm.bz2 --tf accept-ways natural=coastline --used-node

Re: [mkgmap-dev] State of the coastline art

2010-03-31 Thread Apollinaris Schoell
On Wed, Mar 31, 2010 at 12:30 AM, Marko Mäkelä wrote: > On Tue, Mar 30, 2010 at 11:08:40PM -0800, NopMap wrote: > > - What level of confidence do you achieve with generate sea? Many posts > > still mention minor failures, disappearing islands etc. > > As far as I am concerned, it just works. Any

Re: [mkgmap-dev] State of the coastline art

2010-03-31 Thread Marko Mäkelä
On Tue, Mar 30, 2010 at 11:08:40PM -0800, NopMap wrote: > - What level of confidence do you achieve with generate sea? Many posts > still mention minor failures, disappearing islands etc. As far as I am concerned, it just works. Any errors will be logged and will come through my error message fil

[mkgmap-dev] State of the coastline art

2010-03-31 Thread NopMap
Hi! I am working on sea polygons once again. After reading through the many generate-sea-related topics I am still not sure what the current state of the art is on the matter. - What is the current recommended command line option/combination that works for you? What other techniques do you need