[mkgmap-dev] how to ignore/force road direction

2014-04-23 Thread Michał Rogala
Hi! I've a problem with rendering trails on my map. Trails in TYP files are defined with transparent background and off the road axis (below it) so they don't render on top of the real road. But roads in OSM have pretty random direction (unless used with oneway=yes) and trails are rendered above

Re: [mkgmap-dev] how to ignore/force road direction

2014-04-23 Thread Minko
I know what you mean, It is rendered like this: - - -_ _ _ - - - To prevent this I use a important road type like 0x02 for cycle routes. This is always rendered on top (in the centre of the road axis). You can also use 0x01. Disadvantage is that these road type must be routable. If you dont make

Re: [mkgmap-dev] how to ignore/force road direction

2014-04-28 Thread Michał Rogala
hi! I use custom codes (0x10e00 and such) and those lines render fine on top of any other road (I also use transparent background). Problem is in this situation: when road in OSM is directed from left to right, trail is rendered below the road: - - -_ _ _ - - - when road in OSM is directed from

Re: [mkgmap-dev] how to ignore/force road direction

2014-04-28 Thread nwillink
This is a common problem with bitmap lines - Basecamp will show them one way whereas a gps device , ie Oregon , will produce the opposite effect - unfortunately, c'est la Garmin vie! -- View this message in context: http://gis.19327.n5.nabble.com/how-to-ignore-force-road-direction-tp5803957p580