Re: [mkgmap-dev] nodes on boundary

2010-03-25 Thread Apollinaris Schoell
On 25 Mar 2010, at 7:50 , Carsten Schwede wrote: > Hi, > > Am 25.03.2010 15:27, schrieb Apollinaris Schoell: >> for rectangle tiles with correct bounding box info mkgmap will create >> the boundary nodes. there is no need to do it in splitter. Mark added > > We use a special splitting program t

Re: [mkgmap-dev] nodes on boundary

2010-03-25 Thread Carsten Schwede
Hi, Am 25.03.2010 15:27, schrieb Apollinaris Schoell: > for rectangle tiles with correct bounding box info mkgmap will create > the boundary nodes. there is no need to do it in splitter. Mark added We use a special splitting program that cares about the ways. All ways are complete in one tile, a

Re: [mkgmap-dev] nodes on boundary

2010-03-25 Thread Apollinaris Schoell
>> > I think you got it right, although I have not tested it yet, and it is > different than the way gpsmapedit does it. If B is tagged as a boundary > node in both tiles then it should work. That is the way it works in > other garmin map compilers, so it should be an underlying feature of the

Re: [mkgmap-dev] nodes on boundary

2010-03-25 Thread Garvan & maew
Carsten Schwede wrote: > Hi, > > Am 25.03.2010 10:42, schrieb garvan.m...@online.com.kh: > >> Before splitting the nodes are like this >> >> C >> | >>A-B >> | >> | >> D >> > > Right. > >

Re: [mkgmap-dev] nodes on boundary

2010-03-25 Thread Carsten Schwede
Hi, Am 25.03.2010 10:42, schrieb garvan.m...@online.com.kh: > > Before splitting the nodes are like this > > C > | >A-B > | > | > D Right. > After splitting the nodes are like this > with a new n

Re: [mkgmap-dev] nodes on boundary

2010-03-25 Thread garvan . maew
Quoting Carsten Schwede : > Hi there, > > last I have read here on the mailing list about the tag for routing over > the tile boundary. > > Since we dont use splitter for cutting the planet my question is on > which nodes must this tag be? > > A sample: > > Tile1 # Tile2 ># C >

[mkgmap-dev] nodes on boundary

2010-03-25 Thread Carsten Schwede
Hi there, last I have read here on the mailing list about the tag for routing over the tile boundary. Since we dont use splitter for cutting the planet my question is on which nodes must this tag be? A sample: Tile1 # Tile2 # C # | A-#---B # |