Hi Brian,
some plans to integrate movit into kdenlive build script like in shotcut?
Steinar is integrating openGL into kdenlive but without movit it is useless
in the script build version.
regards
eddrog
--
Learn Graph
hy does it also require Movit? Can't the monitor work
> with OpenGL even if Movit is not available?
>
> ~Brian
>
From f4f0f49db379d7e6a9eccedf764409e6edcccf9b Mon Sep 17 00:00:00 2001
From: Ed Rogalsky
Date: Sat, 15 Mar 2014 21:34:33 +0100
Subject: [PATCH] movit build added
---
build/buil
>
> It seems premature to me.
>
> I would love to hear a report on the state of movit in Kdenlive. Why is
> this list so quiet when there is exciting stuff going on?
>
> ~Brian
>
>
> --
> *From:* Ed Rogalsky
> *To:* Brian Mathe
mework/shotcut/blob/master/scripts/build-shotcut.sh
>
> I suppose that for a while movit should be disabled by default.
>
> ~Brian
>
>
> --
> *From:* Ed Rogalsky
> *To:* Brian Matherly
> *Sent:* Saturday, March 15, 2014 4:14 AM
> *Subject:
Hi Brian,
thanks.
Shouldn't
KDENLIVE_HEAD=0 <==
be set to 1?
KDENLIVE_HEAD=1
regards
eddrog
--
Subversion Kills Productivity. Get off Subversion & Make the Move to Perforce.
With Perforce, you get hassle-free work
Hi Brian,
thanks.
Shouldn't
KDENLIVE_HEAD=0 <==
be set to 1?
KDENLIVE_HEAD=1
regards
eddrog
--
Subversion Kills Productivity. Get off Subversion & Make the Move to Perforce.
With Perforce, you get hassle-free work
Hi Dan or Brian,
could you switch kdenlive on master again in the build script?!
Thanks and regards
eddrog
--
Subversion Kills Productivity. Get off Subversion & Make the Move to Perforce.
With Perforce, you get hassle-
ive is horrible slow.
Perhaps I'll port the shotcuts implementation it works like a swiss knife
so far.
regards
eddrog
2013/5/7 Dan Dennedy
> On Tue, May 7, 2013 at 12:29 PM, Ed Rogalsky
> wrote:
> > Hi Dan,
> >
> > the last days I did a lot of jack tran
Hi Dan,
the last days I did a lot of jack transport sync tests and found the
following behaviour:
For frame rates unequal 25 fps the mlt playback is deverging pretty fast.
In about 3-5s
I get a difference of a frame and so on. Only for 25 fps the mlt playback
speed and jack
is in sync. And this i
Yap. Thanx!
2013/4/27 Dan Dennedy
> On Sat, Apr 27, 2013 at 6:42 AM, Ed Rogalsky
> wrote:
> > Oh sorry,
> >
> > the dead lock I got from my jack setup. Now it works but I get a crash
> if I
> > play in the clip-monitor and I switch to the project monitor
main (argc=2, argv=0x7fffdc28) at
/opt/buildAgent/work/bbab7a538eb594f3/src/kdenlive/src/main.cpp:89
regards
eddrog
2013/4/27 Ed Rogalsky
> Hi Dan,
>
> I have trouble with the latest commit in mlt. Seeking is only possible one
> time and if
> playback is started kdenlive h
Hi Dan,
I have trouble with the latest commit in mlt. Seeking is only possible one
time and if
playback is started kdenlive hangs forever.
I tried it also with the latest build from teamcity.
I think there is a dead lock or something like that in the new
mlt_consumer_purge logic.
Do we have to
Hi Dan,
I found out that the
commit e33dedb46c0e4786023e1fe0a618e3f4a35728ae (Improve stop handling in
mlt_consumer)
has a side effect to eof behaviour (see ticket
http://www.kdenlive.org/mantis/view.php?id=2870).
I can reproduce the hanging on reaching eof in mlt. The crazy sound is only
reprodu
Hi Dan,
just a question: is it a bug or a feature??
Problem:
If the consumers property audio_off=1 is set than I get another playout
time (it is shorter) with the sdl_preview consumer.
And in consequence the consumer-sdl-paused event is fired and the transport
is stopped to early.
Steps to rep
2012/11/4 Dan Dennedy :
> On Thu, Oct 4, 2012 at 2:31 AM, Ed Rogalsky wrote:
>> Hi Dan,
>>
>> the last days I worked on the jack seeking and I hope this is the last
>> major step before contributing the code to kdenlive.
>> There are some problems with the
Hi Dan,
the last days I worked on the jack seeking and I hope this is the last
major step before contributing the code to kdenlive.
There are some problems with the current jack_sync implementation.
I parsed the jack documantion and found that it is a little bit
unclear. Thats why I studied some
Hi Dev,
I'm just wondering what is the function of the consumers "refresh"
property. I tried really to understand this whithout success ;-((
regards
eddrog
--
Live Security Virtual Conference
Exclusive live event will c
>>> Hi Dan,
>>>
>>> the last weeks I thought my job will kill me :-)). But now I had some
>>> time and here my new results:
>>>
>>> 1) There is one issue with seeking with mlt jack if the consumer
>>> (sdl_preview) is stopped or paused. The reason is the same as for our
>>> ugly noise. The functio
Hi Dan,
the last weeks I thought my job will kill me :-)). But now I had some
time and here my new results:
1) There is one issue with seeking with mlt jack if the consumer
(sdl_preview) is stopped or paused. The reason is the same as for our
ugly noise.
The function in filter_jackrack.c:
stati
Hi Dan,
the last weeks I thought my job will kill me :-)). But now I had some
time and here my new results:
1) There is one issue with seeking with mlt jack if the consumer
(sdl_preview) is stopped or paused. The reason is the same as for our
ugly noise. The function in filter_jackrack.c:
stati
> Now I'm ready for the next step. I have some another issues in sync
> and seeking if audio tracks are muted or not available (using mlt jack
> only as transport).
>> Are you attaching the jackrack filter to the consumer?
Not absolutly sure what you mean but - yes I'm attaching the jackrack fil
Hi Dan,
> I just integrated jack into Shotcut, which also uses OpenGL very
> similarly, and I did not reproduce this problem.
Ok. In this case I will investigate. Thanks anyways.
> static int jack_process (jack_nframes_t frames, void * data)
> {
> ...
> for ( i = 0; i < channels; i++ )
> {
> s
ority since my return,
> and I plan to work on this next week.
>
>> 2012/4/24 Ed Rogalsky :
>>> Hi Dan,
>>>
>>> the last days I had some time and I worked on the jack integration in
>>> kdenlive. Now I'm some steps farther.
>>> But I ha
Great. Yes the collab feature are cool.
Is it possible to provide the tags?
eddrog
> I had to make a server transition for mltframework.org and decided to also
> move the main repos to github for better collaboration. Also build scripts
> now should be fetched from github and the Wikipedia atta
Hi Dan,
the last days I had some time and I worked on the jack integration in
kdenlive. Now I'm some steps farther.
But I have two issues:
*#1: MLT hangs on closing when filter_jackrack was active and
videoglwidget.cpp is compiled in kdenlive (opengl activated)*
It was tricky to find this proble
Hi Dan,
yes that's it. When I was figuring out the problem I tried it with relocate
and it worked.
Yesterday I updated to latest MLT and played arround a little bit. The stop
problem
is fixed. I tested it with ardour, qjackctl and some other clients and it
worked.
I have some more issues but I ha
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