Re: Name space discussion Math::BestRotation

2010-01-31 Thread Lutz Gehlen
Hi Shawn, On Monday 01 February 2010 08:07:59 Shawn H Corey wrote: > Lutz Gehlen wrote: [...] > Is it a module or just a single algorithm? If it's a module, > Math::Vector may be better since it works with vectors. For a > single algorithm (perhaps with multiple subroutines with > different pa

Re: Name space discussion Math::BestRotation

2010-01-31 Thread Lutz Gehlen
Hi Dana, On Monday 01 February 2010 02:18:28 Dana Hudes wrote: > I would stick the word Vector in the name. "Rotation" could apply > to geometric objects. Geometric objects are maybe not the biggest problem. At least each object with corners which shall be mapped onto an object with correspondi

Re: Name space discussion Math::BestRotation

2010-01-31 Thread Lutz Gehlen
Hi Shlomi, thank you for your encouraging comments On Sunday 31 January 2010 22:03:20 Shlomi Fish wrote: > Hi Lutz! > > On Sunday 31 Jan 2010 08:17:40 Lutz Gehlen wrote: [...] > > This is rather a "request for comments" so to > > speak. So if you have any comments, please let me know. > > I do

Re: Name space discussion Math::BestRotation

2010-01-31 Thread Shawn H Corey
Lutz Gehlen wrote: > Hello everybody, > I have developed a module that computes the best rotation that maps > a set of vectors onto another set of vectors. "Best rotation" means > here that it minimizes the sum of the squared distances between each > two corresponding vectors. > > The working t

Re: Name space discussion Math::BestRotation

2010-01-31 Thread Dana Hudes
I would stick the word Vector in the name. "Rotation" could apply to geometric objects. --Original Message-- From: Lutz Gehlen To: module-authors@perl.org Sent: Jan 31, 2010 1:17 AM Subject: Name space discussion Math::BestRotation Hello everybody, I have developed a module that compute

Re: Name space discussion Math::BestRotation

2010-01-31 Thread Shlomi Fish
Hi Lutz! On Sunday 31 Jan 2010 08:17:40 Lutz Gehlen wrote: > Hello everybody, > I have developed a module that computes the best rotation that maps > a set of vectors onto another set of vectors. "Best rotation" means > here that it minimizes the sum of the squared distances between each > two cor