On 7/1/2011 7:22 PM, Adam Kennedy wrote:
All mainstream win32 have snake now, they just don't have any other makes
What is snake? I don't seem to have it on
my winXP box.
--Chris
On Jul 2, 2011 8:40 AM, chmdevel.chm...@gmail.com wrote:
On 7/1/2011 10:24 AM, Kartik Thakore wrote:
=head2
Wow, wtf happened there.
snake - dmake... :)
Adam K
On Mon, Jul 4, 2011 at 9:08 AM, chm devel.chm...@gmail.com wrote:
On 7/1/2011 7:22 PM, Adam Kennedy wrote:
All mainstream win32 have snake now, they just don't have any other makes
What is snake? I don't seem to have it on
my winXP box.
Hello folks,
YAPC::NA 2011 was a blast and I wish more of the PerlGameDev folks were
there. Now I hope to think I am a get things done guy. But really I
couldn't have done any of the stuff without any of you guys (FROGGS,
garu, jtpalmer, kmx and many others!). I have posted my talk and notes
at
On 7/1/2011 10:24 AM, Kartik Thakore wrote:
=head2 OpenGL 3.0
=blame kthakore, chromatic
=for kthakore, Chris, jtpalmer
This comes from the following observations ( feel free to scold/correct
me ).
=over
=item Convergence to OpenGL
SDL 1.3 is moving over to OpenGL. Having the ability to do
All mainstream win32 have snake now, they just don't have any other makes
On Jul 2, 2011 8:40 AM, chm devel.chm...@gmail.com wrote:
On 7/1/2011 10:24 AM, Kartik Thakore wrote:
=head2 OpenGL 3.0
=blame kthakore, chromatic
=for kthakore, Chris, jtpalmer
This comes from the following
On 7/1/2011 7:24 AM, Kartik Thakore wrote:
chip during my talk you mentioned some technology for doing OpenGL
context/display lists better. Can you mention it again chip? I seem to
have forgotten it.
The hope will be to make a declarative for OpenGL constructs that can be
sent straight to