Re: PerlGameDev Annonces, Aftermath YAPC::NA

2011-07-03 Thread chm
On 7/1/2011 7:22 PM, Adam Kennedy wrote: All mainstream win32 have snake now, they just don't have any other makes What is snake? I don't seem to have it on my winXP box. --Chris On Jul 2, 2011 8:40 AM, chmdevel.chm...@gmail.com wrote: On 7/1/2011 10:24 AM, Kartik Thakore wrote: =head2

Re: PerlGameDev Annonces, Aftermath YAPC::NA

2011-07-03 Thread Adam Kennedy
Wow, wtf happened there. snake - dmake... :) Adam K On Mon, Jul 4, 2011 at 9:08 AM, chm devel.chm...@gmail.com wrote: On 7/1/2011 7:22 PM, Adam Kennedy wrote: All mainstream win32 have snake now, they just don't have any other makes What is snake?  I don't seem to have it on my winXP box.

PerlGameDev Annonces, Aftermath YAPC::NA

2011-07-01 Thread Kartik Thakore
Hello folks, YAPC::NA 2011 was a blast and I wish more of the PerlGameDev folks were there. Now I hope to think I am a get things done guy. But really I couldn't have done any of the stuff without any of you guys (FROGGS, garu, jtpalmer, kmx and many others!). I have posted my talk and notes at

Re: PerlGameDev Annonces, Aftermath YAPC::NA

2011-07-01 Thread chm
On 7/1/2011 10:24 AM, Kartik Thakore wrote: =head2 OpenGL 3.0 =blame kthakore, chromatic =for kthakore, Chris, jtpalmer This comes from the following observations ( feel free to scold/correct me ). =over =item Convergence to OpenGL SDL 1.3 is moving over to OpenGL. Having the ability to do

Re: PerlGameDev Annonces, Aftermath YAPC::NA

2011-07-01 Thread Adam Kennedy
All mainstream win32 have snake now, they just don't have any other makes On Jul 2, 2011 8:40 AM, chm devel.chm...@gmail.com wrote: On 7/1/2011 10:24 AM, Kartik Thakore wrote: =head2 OpenGL 3.0 =blame kthakore, chromatic =for kthakore, Chris, jtpalmer This comes from the following

Re: PerlGameDev Annonces, Aftermath YAPC::NA

2011-07-01 Thread Chip Salzenberg
On 7/1/2011 7:24 AM, Kartik Thakore wrote: chip during my talk you mentioned some technology for doing OpenGL context/display lists better. Can you mention it again chip? I seem to have forgotten it. The hope will be to make a declarative for OpenGL constructs that can be sent straight to