https://bugzilla.novell.com/show_bug.cgi?id=377039


           Summary: Crash while looking up non-existing property.
           Product: Moonlight
           Version: unspecified
          Platform: Other
        OS/Version: Other
            Status: NEW
          Severity: Normal
          Priority: P5 - None
         Component: engine
        AssignedTo: [EMAIL PROTECTED]
        ReportedBy: [EMAIL PROTECTED]
         QAContact: mono-bugs@lists.ximian.com
          Found By: ---


Run the following with mopen:

mopens sample.xaml

You will get this crash:

0xb5ec8b7e in DependencyObject::GetDefaultValue (this=0x84485b0, property=0x0)
at dependencyobject.cpp:758
758             return property->default_value;
Current language:  auto; currently c++
(gdb) where
#0  0xb5ec8b7e in DependencyObject::GetDefaultValue (this=0x84485b0,
property=0x0) at dependencyobject.cpp:758
#1  0xb5eca365 in DependencyObject::GetValue (this=0x84485b0, property=0x0) at
dependencyobject.cpp:769
#2  0xb5ec9828 in resolve_property_path (o=0xbfd0275c, path=0x8417188
"Canvas.Left") at dependencyobject.cpp:1362
#3  0xb5eac1d9 in Storyboard::HookupAnimationsRecurse (this=0x8416d58,
clock=0x84628d8) at animation.cpp:238
#4  0xb5eac287 in Storyboard::HookupAnimationsRecurse (this=0x8416d58,
clock=0x8462828) at animation.cpp:255
#5  0xb5eac45f in Storyboard::Begin (this=0x8416d58) at animation.cpp:350
#6  0xb5eac545 in BeginStoryboard::Fire (this=0x8416c28) at animation.cpp:498
#7  0xb5f1ef2d in EventTrigger::event_trigger_fire_actions (sender=0x8416208,
calldata=0x0, closure=0x8416948) at trigger.cpp:57
#8  0xb5ecbf6f in EventObject::Emit (this=0x8416208, event_id=1, calldata=0x0)
at dependencyobject.cpp:385
#9  0xb5f2378c in UIElement::OnLoaded (this=0x8416208) at uielement.cpp:334
#10 0xb5eee41a in Panel::OnLoaded (this=0x8416208) at panel.cpp:544
#11 0xb5f07985 in Surface::Attach (this=0x84081f0, element=0x8416208) at
runtime.cpp:449
#12 0xb5f07b34 in surface_attach (surface=0x84081f0, toplevel=0x8416208) at
runtime.cpp:1889

This is caused by the (probably buggy):
              Storyboard.TargetProperty="Canvas.Left"


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