https://bugzilla.novell.com/show_bug.cgi?id=599693
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Zoltan Varga changed:
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Status|NEW
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http://bugzilla.novell.com/show_bug.cgi?id=599693#c8
--- Comment #8 from Zoltan Varga 2010-05-10 22:09:22 UTC ---
Fixed most of the leaks belonging to classes, the ones belonging to marshal.c
remain.
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Zoltan Varga changed:
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AssignedTo|lu...@novell.com
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http://bugzilla.novell.com/show_bug.cgi?id=599693#c7
--- Comment #7 from Lucas Meijer 2010-05-10 19:27:57
UTC ---
add:
public class MyClass
{
}
to that example.
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http://bugzilla.novell.com/show_bug.cgi?id=599693#c6
--- Comment #6 from Lucas Meijer 2010-05-10 19:27:13
UTC ---
The original leak from this bugreport is fixed. I can get it to leak again my
slightly modifying the csharp file though:
using
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--- Comment #5 from Lucas Meijer 2010-05-07 16:20:34
UTC ---
Can you still repro? I can on 2.6.x, but haven't managed to figure out where
the leak happens. It's causing pains for Unity users
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--- Comment #4 from Lucas Meijer 2010-04-27 11:44:01
UTC ---
I can still repro this (memory leaking, not specifically the trace zoltan
mentioned) on 2.6.x r156138.
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--- Comment #3 from Zoltan Varga 2010-04-26 20:33:23 UTC ---
This was already fixed on the 2.6 branch by r153285.
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Lucas Meijer changed:
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--- Comment #2 from Zoltan Varga 2010-04-26 16:17:32 UTC ---
For 2.6, the leaks seems to be:
==25079== 2,172,464 bytes in 38,794 blocks are possibly lost in loss record 877
of 877
==25079==
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