Re: [Mono-dev] Mono 2.6 preview tarball misses mcs/class/dlr

2009-12-01 Thread C.J. Adams-Collier
FWIW: c...@dev0:/usr/src/git/alioth/dlr-languages$ find ./ -name 'BinaryOperationBinder.cs' ./ndp/fx/src/Core/Microsoft/Scripting/Actions/BinaryOperationBinder.cs On Sun, 2009-11-08 at 20:41 +0100, Mirco Bauer wrote: Hi, I started to work on Mono 2.6 packages for Debian and found that the

[Mono-dev] System.Reflection.Assembly::Load Performance?

2009-12-01 Thread Babbage Linden
Hi all, I'm currently investigating a performance problem which is causing complex objects in Second Life containing many scripts to take a long time to load. We embed Mono in the Second Life simulator, so I turned on the profiler before initialising the runtime:

Re: [Mono-dev] workflow foundation 4

2009-12-01 Thread Miguel de Icaza
What is the status of the WF project? It is that in Mono Olive of 11 months ago or there is newer code? This would have to be new code. ___ Mono-devel-list mailing list Mono-devel-list@lists.ximian.com

Re: [Mono-dev] System.Reflection.Assembly::Load Performance?

2009-12-01 Thread Babbage Linden
Also, there seems to be some caching going on here: I only see the slow down the first time I call System.Reflection.Assembly::Load with a given set of bytes. Subsequent calls with the same bytes being loaded in to the same domain are much faster. Are there any tools I can use to continue

Re: [Mono-dev] System.Reflection.Assembly::Load Performance?

2009-12-01 Thread Zoltan Varga
Hi, On Tue, Dec 1, 2009 at 6:02 PM, Babbage Linden babb...@lindenlab.comwrote: Hi all, I'm currently investigating a performance problem which is causing complex objects in Second Life containing many scripts to take a long time to load. We embed Mono in the Second Life simulator, so I

Re: [Mono-dev] System.Reflection.Assembly::Load Performance?

2009-12-01 Thread Rodrigo Kumpera
Can you give a try of the new logging profiller? It even features a GUI now. On Tue, Dec 1, 2009 at 3:02 PM, Babbage Linden babb...@lindenlab.comwrote: Hi all, I'm currently investigating a performance problem which is causing complex objects in Second Life containing many scripts to take a

Re: [Mono-dev] System.Reflection.Assembly::Load Performance?

2009-12-01 Thread Zoltan Varga
Hi, It is possible that you are using AppDomain.AssemblyLoad which is called every time an assembly is loaded ? Or a profiler callback ? Zoltan On Tue, Dec 1, 2009 at 7:08 PM, Babbage Linden babb...@lindenlab.comwrote: Also, there seems to be some caching going on here:

Re: [Mono-dev] Patch for Processes.c on Mac OSX

2009-12-01 Thread Tom Philpot
Forgot to mention that this patch is MIT X11 licensed. Tom On 11/30/09 10:03 AM, Tom Philpot tom.phil...@logos.com wrote: Has anyone had a chance to review this patch for Mac OS X? Basically, enumerating processes on Mac OS X doesn't work correctly in Mono without this patch, but also

[Mono-dev] [patch] Fixing the «crazy inherit ance chain walking» for parameters custom attribu tes

2009-12-01 Thread Jb Evain
Hey, When using the static methods Attribute.IsDefined or Attribute.GetCustomAttributes on a ParameterInfo that is defined on a virtual method, those methods are supposed to be walking the inheritance chain to collect the attributes over the different parameter definitions. This patch adds

Re: [Mono-dev] [patch] Fixing the «crazy inherit ance chain walking» for parameters custom attribu tes

2009-12-01 Thread Rodrigo Kumpera
The patch looks good, my only concern is how does it interact with UT supplied methods? Do you mind testing MS behavior with non system ParamInfo objects? On Tue, Dec 1, 2009 at 10:30 PM, Jb Evain j...@nurv.fr wrote: Hey, When using the static methods Attribute.IsDefined or