Related to another post. Best way to optimize mono on a server product.
Tcp/heavy io...
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On Wed, Oct 3, 2012 at 3:41 PM, Jonathan Shore wrote:
>
> On Oct 3, 2012, at 2:57 PM, Rodrigo Kumpera wrote:
>
>
>
> On Wed, Oct 3, 2012 at 1:59 PM, sebastian <
> sebast...@palladiumconsulting.com> wrote:
>
>>
>>
> Finally, we may want to tweak the parameters sent to the LLVM compiler to
>> optimi
On Oct 3, 2012, at 2:57 PM, Rodrigo Kumpera wrote:
>
>
> On Wed, Oct 3, 2012 at 1:59 PM, sebastian
> wrote:
>
>
> Finally, we may want to tweak the parameters sent to the LLVM compiler to
> optimize for runtime speed, even at the cost of very slow compilation.
>
> Tweaking llvm parameters
Yes, report and link it on Xamarin's bugzilla.
On Wed, Oct 3, 2012 at 2:04 PM, Santiago M. Mola <
santiago.m...@bitsnbrains.net> wrote:
> Hi all,
>
> I've faced repeatedly the problem of bugs being reported to Novell's
> Bugzilla with no counterpart to Xamarin's. If I understand the
> documentati
On Wed, Oct 3, 2012 at 1:59 PM, sebastian wrote:
> We are investigating running mono to enable C# as a computing language in
> an HPC framework. There are many strategies for getting maximum speed out
> of a program, and one of them involves running a single process per CPU
> core and pinning it
Hi all,
I've faced repeatedly the problem of bugs being reported to Novell's
Bugzilla with no counterpart to Xamarin's. If I understand the
documentation, Xamarin's is the currently official Bugzilla for the
Mono project and Novell's is abandoned.
A couple of examples of bugs that are still prese
We are investigating running mono to enable C# as a computing language in
an HPC framework. There are many strategies for getting maximum speed out
of a program, and one of them involves running a single process per CPU
core and pinning it there. (There are reasons this is good and bad -- I
don't w