To be clear, you *can* build the Mono runtime using Visual Studio (Mono for
Windows is built that way, the class libs are taken from the Mac release).
-- Alex
From: mig...@xamarin.com
Date: Thu, 9 Apr 2015 16:25:11 -0400
To: cta...@opennetcf.com
CC: mono-devel-list@lists.ximian.com
Subject: Re
FYI, I looked briefly into this and I think the only thing that XP doesn't have
is InterlockedCompareExchange64 win api. msvc supports the
_InterlockedCompareExchange64 intrinsic we could probably use instead, but I
couldn't test it since the runtime wouldn't build for me in VS when I tried.
I
Hi, guys.
I tried recent version of Mono (3.12.X) on Windows XP machine. I've
installed Visual C++ 2013 (x86) redistributable, then installed Mono. But
every mono related executables are failed to run. The error message was:
"mono.exe is not a valid win32 application"
I checked download page ( h
It’s been about a year and thought I’d loop back on this thread since it’s
still something I could really use. Are we yet to a point where we can build
Mono using the Microsoft compilers only? If so, I can then start looking at
modifying those projects to build using the Windows CE compilers.
Hello,
I do not think this work was completed.
Miguel
On Thu, Apr 9, 2015 at 3:12 PM, Chris Tacke wrote:
> It’s been about a year and thought I’d loop back on this thread since it’s
> still something I could really use. Are we yet to a point where we can
> build Mono using the Microsoft compil
On 09/04/15 18:48, Keedi Kim wrote:
> Hi, guys.
>
> I tried recent version of Mono (3.12.X) on Windows XP machine. I've
> installed Visual C++ 2013 (x86) redistributable, then installed Mono. But
> every mono related executables are failed to run. The error message was:
>
> "mono.exe is not a val