Re: [Mono-dev] Interop Callback Segmentation fault

2006-07-12 Thread Ivan N. Zlatev
It is a bug in mono indeed. I made a self-contained test and it worked perfectly. Then I thought that it may be due to the fact Banshee loads plugins/media engines dynamically (it is a xine backend for Banshee what I am doing) and reproduced the way of loading the assembly and executing the code,

Re: [Mono-dev] Interop Callback Segmentation fault

2006-07-12 Thread Ivan N. Zlatev
I forgot to mention that when loaded in MDB the code doesn't segfault (the banshee media engine (plugin) that is). Very odd. On 7/12/06, Ivan N. Zlatev [EMAIL PROTECTED] wrote: It is a bug in mono indeed. I made a self-contained test and it worked perfectly. Then I thought that it may be due to

[Mono-dev] Interop Callback Segmentation fault

2006-07-11 Thread Ivan N. Zlatev
Hey, I am on mono svn head and I get a segmentation fault when trying to use this code: === typedef void (*xine_event_listener_cb_t) (void *user_data, const xine_event_t *event); void

Re: [Mono-dev] Interop Callback Segmentation fault

2006-07-11 Thread Zoltan Varga
Hi, This _might_ be a mono bug. Could you file a bug report and attach some kind of self-contained testcase (a xine dependency is ok) ? Zoltan On 7/11/06, Ivan N. Zlatev [EMAIL PROTECTED] wrote: Hey, I am on mono svn head and I get a