Am Donnerstag 26 Oktober 2006 17:46 schrieben Sie:
> > At the moment wined3d calls glx directly, but we want to change it to use
> > our opengl32.dll instead and fix some opengl issues(windowed gl,
> > glx<->agl abstraction) in opngl32.dll.
>
> I think I don't understand what you're looking for. Ma
Jon Chambers wrote:
all currently. A brief benchmark showed COM Interop on mono running at
about 5x slower than on .Net. I'm sure that will get better if I spend
some time working on that (but I'd rather get some other features
working first). I don't know how this compares to the icall example
If you're asking about the performance of the current COM Interop implementation, I don't have many answers. It has not been optimized at all currently. A brief benchmark showed COM Interop on mono running at about 5x slower than on .Net. I'm sure that will get better if I spend some time working o
Jon Chambers wrote:
> interop assemblies. If you want to try anything out on mono, you will
> need to build you interop assemblies with .Net (either by hand or via
> tlbimp). If you need any other help let me know.
All right, I went back and found the COM import examples in the .NET
documentati
> Unfortunately this dll depends on Wine. The dependency is not too big, but
> needed for certain functionality, namely IWineD3DSurface::GetDC. This method
> allows applications to do normal gdi operations on d3d surfaces and the
> framebuffer. I don't know if managed dx still supports that, bec
Hi,
> Does the library depend on the rest of Wine to run?
>
> Am curious if it is possible to write a C program that can just call
> into these libraries directly?
>
> I mention this because Mono would be accessing the libraries by
> dlopening them, looking up the addresses of methods with dlsym a
Hello,
> I am one of the programmers of the Wine Direct3D implementation, and I
> wondered if there are any plans to implement Managed DirectX in Mono, and if
> it is possible to share efforts between wine and mono?
This would be fantastic.
> This is basically what the wine direct3d code looks
Stefan Dösinger wrote:
> So from the other replies it sounds like you can use wine for dx, but mono
> needs some preparation work first. If you need any help just contact me or
> the wine-devel list :-)
Well, one option is to use a library written in C++/CLI, compile it with
Microsoft's C++ com
Am Mittwoch 25 Oktober 2006 19:02 schrieben Sie:
> A practical example of building a wrapper by hand would be most helpful.
> Late binding is not an option, and I haven't ever found interface
> definition files for DirectX9.
As far as I know idl files for dx9 do not exist, only the d3d9.h, d3d9type
Michael Schurter wrote:
> Careful what you do with ILDASM Brian, at least if you plan on
> contributing code to the mono project:
Yes, I know. I mostly just wanted to figure out how they made calls; everything
else in my own managed implementation is written from scratch using
documentation. Be
Brian Crowell wrote:
> Richard Matthias wrote:
>> It's worth mentioning that Microsoft's Managed DirectX doesn't use COM
>> interop. They have a library with a simpler C interface that talks to
>> the kernel portion of DirectX that the drivers plug into and the MDX
>> library uses that - it's almos
Richard Matthias wrote:
> It's worth mentioning that Microsoft's Managed DirectX doesn't use COM
> interop. They have a library with a simpler C interface that talks to
> the kernel portion of DirectX that the drivers plug into and the MDX
> library uses that - it's almost completely seperate from
It's worth mentioning that Microsoft's Managed DirectX doesn't use COM
interop. They have a library with a simpler C interface that talks to
the kernel portion of DirectX that the drivers plug into and the MDX
library uses that - it's almost completely seperate from the DirectX
that C++ developers
Jon Chambers wrote:
> I am working on COM Interop support in mono. ...
> ... If you want to try anything out on mono, you will need to
> build you interop assemblies with .Net (either by hand or via tlbimp). If you
> need any other help let me know.
A practical example of buildin
I am working on COM Interop support in mono. Alot of functionality is currently available for calling unmanaged COM objects from managed code (Runtime Callable Wrappers) in mono. I am working on COM Callable Wrappers right now and should have something in svn in the near future. Some details may ne
Stefan Dösinger wrote:
> I am one of the programmers of the Wine Direct3D implementation, and I
> wondered if there are any plans to implement Managed DirectX in Mono, and if
> it is possible to share efforts between wine and mono?
Hello.
I started on an open implementation of the XNA libraries
Hi,
I am one of the programmers of the Wine Direct3D implementation, and I
wondered if there are any plans to implement Managed DirectX in Mono, and if
it is possible to share efforts between wine and mono?
I googled around a bit, but couldn't find anything substancial, except that
this was dis
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