Hey,
Would you care to do the same tests on Mono and .Net using class instead
of struct to see what happens? It would be interesting to look at. Also,
include object creation in that as well. Thanks.
There's nothing new here. Passing a struct which is larger than the
size of a pointer by
On Fri, 2008-11-21 at 09:04 +, Alan McGovern wrote:
Hey,
Would you care to do the same tests on Mono and .Net using class instead
of struct to see what happens? It would be interesting to look at. Also,
include object creation in that as well. Thanks.
There's nothing new here.
Testing:
Array of 1000 vectors performing different Add declarations across
those vectors.
Test run 10 times and average of runs taken. (Looking at data, timing is
consistent between runs)
Executable was built on Windows using VS2008 with the project settings set
to .NET 2.0 - Release
On Fri, Nov 21, 2008 at 12:13 AM, JTalton [EMAIL PROTECTED] wrote:
Hello,
How is this affected by the SIMD? It looks like the generated assembly
from
the PDC slides gets rid of much of overhead from the copying of structure.
So in the case of Mono, this may not be an issue. If you run
Hello,
I wrote a small model editor called Golem3D. Coded in C#, it uses OpenTK
for rendering using OpenGL. I helped with some of the math library for
OpenTK and performed timing tests on the different function declarations.
Example:
5.80public static Vector4D operator+ (Vector4D v1,
JTalton wrote:
Hello,
I wrote a small model editor called Golem3D. Coded in C#, it uses OpenTK
for rendering using OpenGL. I helped with some of the math library for
OpenTK and performed timing tests on the different function declarations.
Example:
5.80public static