Video of the session on Unity's work-in-progress IL2PP technology:
https://www.youtube.com/watch?v=Bfa9ILwlsFw
And see also
http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
This is their alternative to signing a new licensing deal with Xamarin
after the fall-out of licen
On 27/08/14 08:07, Bob Summerwill wrote:
Video of the session on Unity's work-in-progress IL2PP technology:
https://www.youtube.com/watch?v=Bfa9ILwlsFw
And see also
http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
This is their alternative to signing a new licensing deal.
On 27/08/14 17:51, Andres G. Aragoneses wrote:
On 27/08/14 08:07, Bob Summerwill wrote:
Video of the session on Unity's work-in-progress IL2PP technology:
https://www.youtube.com/watch?v=Bfa9ILwlsFw
And see also
http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
This is th
Unity contains a fork of Mono-2.6 which they signed a commercial license
with Novell for, back in ~2009. Rather than signing a new commercial
license with Xamarin to get the latest-and-greatest Mono into Unity3D, so
that Unity3D developers could join the delightful world of C# 5.0, with the
pot
I don't know exactly what happened between Xamarin and Unity but I'm
surprised they haven't gotten to an agreement. I would imagine it's in
Xamarins favor to have such a high profile project using Mono successfully.
On Wed, Aug 27, 2014 at 1:34 PM, Bob Summerwill wrote:
>
> Unity contains a for