in such a way. Firefox 'sometimes' hard locks
X... but I 'think' it is something different... especially due to
the rarity of the Firefox+X11 locks.
Any ideas?
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.
Sorry to burst your bubble. It's not a compiler. It's a GUI toolkit.
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).
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classes so that you can
implement subclasses in Lua)
Any ideas?
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/faster, please let me know.
Thanks!
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Thomas Harning Jr. wrote:
...
I ran these tests with the compiled regexes on Mono.
Strange enough... I re-ran the regexes non-compiled w/ the same
performance stats. Does Mono not have compiling yet???
...
It looks like Mono can't compile Regexes yet. However... I ran the
tests on Windows
table isn't really complete since I haven't tested it
out with the other wrappers and such. I will soon fix it up w/
stats from OpenSSL's hashing functions.
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construction
of an RSA key? Or perhaps does it offer a constructor that would
accept RSAParameters [pretty obtuse not to offer a constructor like
that].
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help, sorry about the relativly messy train of thought.
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based game would be IO and the 3D rendering.
The rendering bottleneck could be reduced by using vertex buffer objects.
The IO damage could be reduced by loading up data sometime before it's
needed with the Async methods. [.Net is great in this respect].
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of the foreach loop 'should' be = the for loop, but
I haven't looked at how Mono optimizes foreach really.
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http
think it is.
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Gonzalo Paniagua Javier wrote:
File a bug report in bugzilla with a test case and I'll fix it.
-Gonzalo
K... Posted.
Wasn't sure if it was standard behavior or not. [though it looked
like it wasn't].
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threads [I was
generating many new individual processes].
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], which is a minor pain... but will certainly be worth it
if I can use Gtk# in my apps.
Thanks in advance to any who reply... oh, and I have looked at Mono's wiki page
for Toolkits, which is how I found out about wx.Net
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can be automatically generated... it's fairly simple once you figure it out +
there's lots of docs].
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, then it help optimizes things. With the ThreadPool, to me it's
expected your thread will be relatively short-lived. With a Thread, the cost
for creation will be relatively minimial the longer your thread does work.
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x86 doesnt.
ATM I don't have time to file a bug report since that's what I'll probably get
told to do...
Btw I'm using the lastest SVN code.
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Subject:
Re: [Mono-devel-list] About the async sockets issues
From:
Gonzalo Paniagua Javier [EMAIL PROTECTED]
Date:
Sun, 17 Apr 2005 15:57:05 -0400
To:
mono-devel-list@lists.ximian.com
To:
mono-devel-list@lists.ximian.com
On Sun, 2005-04-17 at 12:15 -0400, Thomas Harning Jr. wrote
to file usage/timing is very
different from sockets.
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, but shoved it into
meaningful names for Microsoft's setup, lol.
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