Hi there,
I have a problem trying to understand how to debug a library I'm writing in
MonoDevelop. This library is being referenced from a Unity3d project.
I have been pointing the MonoDevelop debugger at the built Unity3d exe and
hoping to be able to 'attach' along the lines of the MSVisual stu
Thank you both for your replies.
I did try the approach Steve advised and I can see how it would work if the
Unity 3d executable supported loading in debug mode. I will therefore wait
until I can get hold of a copy of Unity 3 as Michael recommended.
Thanks again,
Andy
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