Re: [Mono-list] Building Tao

2005-05-16 Thread Terry L. Triplett
[This should have gone to the list earlier today. Note to self: check reply addresses before sending] Ok Lab wrote: >Upgrading to mono 1.1 on linux gets me much further through the build >process but it still fails. I noted that it tries to build against the >mono 1.0 framework and has no opti

Re: [Mono-list] Building Tao

2005-05-15 Thread Ok Lab
Upgrading to mono 1.1 on linux gets me much further through the build process but it still fails. I noted that it tries to build against the mono 1.0 framework and has no option for building against the 1.1 framework. Are there precompiled libraries for Linux that I can use? > mono Other/NAnt/N

Re: [Mono-list] Building Tao

2005-05-15 Thread Ok Lab
Thank you!!  The build process runs but now but fails when it hits OpenGL.  I've attached the end of the errors to the end of this email in case its helpful to anyone. What I'm hoping to accomplish is to see if C#/.NET is a viable platform to develop cross platform games on that can be rolle

Re: [Mono-list] Building Tao

2005-05-15 Thread Manuel Alejandro Ceron Estrada
Hola, You can use this: mono Other/NAnt/NAnt.exe set-platform-linux set-mono-1.0-runtime-configuration build.framework.all Yes, you're right, there is no documentation at all. And it is very dificult to build from SVN. The code, examples, and .build files are very Windows/MS.NET oriented, so if

[Mono-list] Building Tao

2005-05-15 Thread Ok Lab
Hello, I'm very new to Mono and C# so I apologies if this question seems dumb. I'm trying to determine if Mono/.NET is a good tool for doing cross platform OpenGL applications.  I've downloaded the Tao Framework but can not figure out how to compile it or it's examples.  There's no build hel