Re: [Mono-list] Debugging mono dll loaded by Unity3d

2010-07-19 Thread and192
Thank you both for your replies. I did try the approach Steve advised and I can see how it would work if the Unity 3d executable supported loading in debug mode. I will therefore wait until I can get hold of a copy of Unity 3 as Michael recommended. Thanks again, Andy -- View this message in co

Re: [Mono-list] Debugging mono dll loaded by Unity3d

2010-07-17 Thread Michael Hutchinson
On Fri, Jul 16, 2010 at 12:04 PM, and192 wrote: > > Hi there, > > I have a problem trying to understand how to debug a library I'm writing in > MonoDevelop. This library is being referenced from a Unity3d project. > > I have been pointing the MonoDevelop debugger at the built Unity3d exe and > hop

Re: [Mono-list] Debugging mono dll loaded by Unity3d

2010-07-17 Thread Steve Lessard
Instead of attaching to the exe that references your dll have MonoDevelop launch the exe for you. The trick to getting MonoDevelop to launch the exe for you is to create an empty project with the same name as your exe (minus the .exe extension) and add it to the same solution as your dll project

[Mono-list] Debugging mono dll loaded by Unity3d

2010-07-16 Thread and192
Hi there, I have a problem trying to understand how to debug a library I'm writing in MonoDevelop. This library is being referenced from a Unity3d project. I have been pointing the MonoDevelop debugger at the built Unity3d exe and hoping to be able to 'attach' along the lines of the MSVisual stu