Thank you both for your replies.
I did try the approach Steve advised and I can see how it would work if the
Unity 3d executable supported loading in debug mode. I will therefore wait
until I can get hold of a copy of Unity 3 as Michael recommended.
Thanks again,
Andy
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View this message in co
On Fri, Jul 16, 2010 at 12:04 PM, and192 wrote:
>
> Hi there,
>
> I have a problem trying to understand how to debug a library I'm writing in
> MonoDevelop. This library is being referenced from a Unity3d project.
>
> I have been pointing the MonoDevelop debugger at the built Unity3d exe and
> hop
Instead of attaching to the exe that references your dll have MonoDevelop
launch the exe for you. The trick to getting MonoDevelop to launch the exe for
you is to create an empty project with the same name as your exe (minus the
.exe extension) and add it to the same solution as your dll project
Hi there,
I have a problem trying to understand how to debug a library I'm writing in
MonoDevelop. This library is being referenced from a Unity3d project.
I have been pointing the MonoDevelop debugger at the built Unity3d exe and
hoping to be able to 'attach' along the lines of the MSVisual stu