, the bundled version is older, do you know of any
particular gotcha's we should be aware of?
Finally, I was wondering if there is a process in place to
systematically migrate new versions of IKVM into Mono releases?
Thanks in advance,
-Chuck
--
Dr. Charles Rich, Professor of Computer Science
= whatever);
Marek
--
Dr. Charles Rich, Professor of Computer Science
Interactive Media and Game Development
Worcester Polytechnic Institute, Fuller Laboratories B25b
100 Institute Road, Worcester, MA 01609-2280
Email: r...@wpi.edu Phone: 508-831-5945 Fax: 508-831-5776
Home: http
turned up the following thread, which may be of some use:
http://stackoverflow.com/questions/3788096/injecting-a-variable-into-the-mono-csharp-evaluator-runtime-compiling-a-linq-que
--
Tom Spink
--
Dr. Charles Rich, Professor of Computer Science
Interactive Media and Game Development
Worcester
and that
edu.wpi.disco.Disco happens to be the main class and extends
edu.wpi.cetaks.TaskEngine.
I tried looking at monodis of disco.exe, but there was too much data
for me to figure out.
Thanks in advance,
-Chuck
--
Dr. Charles Rich, Professor of Computer Science
Interactive Media and Game Development
Worcester
13, 2011 at 7:34 AM, Charles Rich r...@wpi.edu wrote:
When I execute mono disco.exe (http://dl.dropbox.com/u/12370141/disco.exe)
on both Windows 7 and OS X 10.6.8 with Mono 2.6.7 installed, it works
fine on Windows (prints out a prompt line) but on OS X I get the
following error message
and that
edu.wpi.disco.Disco happens to be the main class and extends
edu.wpi.cetaks.TaskEngine.
I tried looking at monodis of disco.exe, but there was too much data
for me to figure out.
Thanks in advance,
-Chuck
--
Dr. Charles Rich, Professor of Computer Science
Interactive Media and Game Development
Worcester
, but there is a
remaining problem with changing the embedded scripting language to C#
(to easily access Unity3d game state---like the REPL at
https://github.com/MrJoy/UnityREPL), which leads this email.
--
Dr. Charles Rich, Professor of Computer Science
Interactive Media and Game Development
Worcester Polytechnic