Hi!
I'm working with someone developing a pretty neat component, that might be
submitted to the Xamarin component store later (or not, it's not entirely up
to me). Without going into specifics, the end user will implement the
component together with an existing UIScrollView, where it will listen t
Hi guys, I've a problem on binding GameCircle library by Amazon. They offer
the Unity plugin for they library, I want to use classes they made for
Unity on Monotouch. I've extracted unity plugin and now I want to use it on
Monotouch. I've created a project and hosted it on GitHub (
https://github.c
It would appear that there are 2 public MD5 structs or methods in those
native libraries and the linker doesn't know which one to use. I'm not sure
how to solve that... do you have the source code for these native libraries?
On Thu, Jan 2, 2014 at 4:44 PM, Matteo Polito wrote:
> Hi guys, I've a
As far as I know, you dont.
X.iOS has alway followed the following model:
1. you make a new object (UIScrollView on your case). It makes its own
UIScrollViewDelegate in the background, which calls the .Scrolled
events (and all the others)
2. you assign the delegate. This clears (or rather, replac
Hi guys, I've a problem on binding GameCircle library by Amazon. They offer
the Unity plugin for they library, I want to use classes they made for
Unity on Monotouch. I've extracted unity plugin and now I want to use it on
Monotouch. I've created a project and hosted it on GitHub (
https://github.c
No, I have only compiled version of the library. So, nothing to do?
Thanks.
Sent from my iPad
Il giorno giovedì 2 gennaio 2014, Jeff Stedfast ha scritto:
> It would appear that there are 2 public MD5 structs or methods in those
> native libraries and the linker doesn't know which one to use. I