Re: [Mscore-developer] Aeolus Organ Synth

2013-09-28 Thread Joachim Schmitz
Hi folks Shouldn't the github readme point to http://kokkinizita.linuxaudio.org/linuxaudio/aeolus/ rather than the antediluvian link it currently points to? bye, Jojo ChurchOrganist organ...@stmichaelsretford.org.uk schrieb: Thanks for that Peter, in fact I had already found this myself

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-28 Thread ChurchOrganist
SFZ is supposed to be a more powerful format, but I have yet to find a graphical editor. As far as I can tell you still have to configure an SFZ file by means of writing scripts, which is not very conducive to the creative flow :) I had a look at Polyphone on my Windows 8 system. Unfortunately

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-28 Thread Lasconic
2013/9/28 ChurchOrganist organ...@stmichaelsretford.org.uk SFZ is supposed to be a more powerful format, but I have yet to find a graphical editor. As far as I can tell you still have to configure an SFZ file by means of writing scripts, which is not very conducive to the creative flow :) I

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-27 Thread Thomas Bonte
Hey Michael, There is already place reserved on our FTP server at http://prereleases.musescore.org Let me know if you like to have upload access. -- View this message in context: http://dev-list.musescore.org/Aeolus-Organ-Synth-tp7578364p7578391.html Sent from the MuseScore Developer mailing

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-26 Thread Maurizio M. Gavioli
It is not up to me to make objections! Just out of curiosity: 1) You are an organist, I am not. Is McCoy's Jeux (I think you refer to the 1.4 version) good enough (flexible enough) to be worth including an organ-specific sound font? I played with it years ago and I have no specific recollections

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-26 Thread Lasconic
I don't see the point of including more specific soundfonts by default in MuseScore. If we add one for Organ, why not for other instruments. However, I'm in favor of making the default playback (so the default soundfont) better if we can do it and keep the sf3 under a reasonable size. The sound in

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-26 Thread ChurchOrganist
The samples included in Jeux 1.4 give the possibility to play a wide range of organ music, although it will need tweaking a little to suit MuseScore's idiosyncrasies. I was using it in 1.2 for organ sounds until I discovered Aeolus in 2.0. What I would prefer is a plugin version of Aeolus, but I

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-25 Thread Peter Schepers
Michael, first off, in case you've not seen this paper, I found it during a search for something else... http://kokkinizita.linuxaudio.org/papers/aeolus-pres.pdf Basically, it's a presentation he did in 2004 to the Linux Audio community about the design of Aeolus. Might be helpful, probably not

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-25 Thread Werner Schweer
Some time ago i hacked the Aeolus synthesizer to integrate it into MuseScore. I did it out of interest and as an test environment to experiment with midi messages send during playback of a score (changing the stops). The current status is that the integration is still incomplete and it is

Re: [Mscore-developer] Aeolus Organ Synth

2013-09-25 Thread ChurchOrganist
Thanks for that Peter, in fact I had already found this myself whilst searching for documentation. It isn't actually much help, although it does fill in one or two gaps in my knowledge. The thing that strikes me is that Aeolus appeared to be a dead project from the pretty extensive searches I

[Mscore-developer] Aeolus Organ Synth

2013-09-22 Thread ChurchOrganist
Fons Adrianssen seems to be frothing at the mouth about our use of the Aeolus Pipe Organ synth in MuseScore. http://comments.gmane.org/gmane.linux.audio.devel/29966 Should one of us contact him? - Regards Michael -- View this message in context: