On Wednesday 24 January 2001 19:22, you wrote:
> Maarten said we should remove the Gametype tag from the standard,
> since Gametype=Cartridge is redundant when a ROM tag is present inside the
> package. I agree.
>
> Also, if we're going to make the format as simple as possible, by
> removing
> [EMAIL PROTECTED] wrote:
>> beessie (17:48 and still @ work)
[EMAIL PROTECTED] wrote:
> Think that's bad? It's 18:10 now and my working day lasts until
> 22:30... and I started in the morning, too.
Hi you two,
Did you start at 06:45 just as I did, or did you start at 11:00 and are just
mak
On Wed, Jan 24, 2001 at 02:36:47PM +0100, Manuel Bilderbeek wrote:
> > Sergio wrote:
> > > Look at this page:
> > > http://www.angel.ne.jp/~okazaki/ym2413/index_en.html
> >
> > Interesting! Sean Young, is there any chance of it
> > to be useful in future MESS MSX driver development?
>
> What abo
Em ter, 23 jan 2001, Ricardo Bittencourt - RicBit escreveu:
> > I'll have to think about that. Is seems a bit too centralized for my taste,
> > but there are some advantages to it.
(...)
> Having the game database centralized has another advantage: we
> could build a kind of MSX-Napster. T
Em ter, 23 jan 2001, Ricardo Bittencourt escreveu:
> If you don't want to implement the generic mappers,
> then just implement support to the most basic features
> (such as the compression) and use CRCs to find the rom mapper
> type. Be warner, however, that newly found mappers may not
> w
At 18:11 24-1-2001 +0100, you wrote:
>On 24 Jan 2001, at 17:49, [EMAIL PROTECTED] wrote:
>
> > RE: complete Ping Pong for sale at the momentYou wrote :> HM...
> > I'll trade it for my sister :)
> >
> > heheheheh,
> >
> > If she's cute, I'll buy the ping pong game and trade her for it dude
>
At 17:24 24-1-2001 +0100, you wrote:
> > On 24 Jan 2001, at 17:15, Pepijn wrote:
> >
> > > HM... I'll trade it for my sister :)
>
>Pepijn, you have a deal... Um... On second thoughts:
>
> > Oh, yeah, sure, go trading me for computer stuff, and leave the
> > MSX world without one of its rare fe
Oh, and by the way, a cheap turboR will also be appreciated.
~Grauw
- Original Message -
From: "Laurens Holst" <[EMAIL PROTECTED]>
To: "MSX Mailinglist" <[EMAIL PROTECTED]>
Sent: Wednesday, January 24, 2001 11:08 PM
Subject: MSX total loss... looking for a new one...
> Hi.
>
> I will
> There are many types of related info about a game. Cover scans, game
music,
> tips etc. It's impractical to store all of that in the .msx file, both
> because of the size and because it's hard to keep it up-to-date. Storing
URLs
> solves the size problem, but it doesn't solve the up-to-date prob
>] IDE wasn't done to be used in peripherals which are outside of
>] the PC cabinet. SCSI, otherwise, can have much longer cables. I've a 2 m
>] SCSI cable, and I think Maarten - or was Alex Wulms - has a 6
>] meters-long SCSI cable.
>My SCSI cables are not that long.
Mine is about 4 meter
>>> And, please, don't forget SCC+. =)
>>Of which there are 2 different versions...
>
> Nope... They are exactly the same. The difference is
>not on SCC+ itself, but what bank of RAM is used. SCC+
>can manage two 64Kb banks. One game uses the lower bank
>and another uses the upper bank (I don't k
Oh, and by the way, does anyone know where I can get a Z80 technical manual
in electronic format (with pin-layout etc)? I tried the Zilog homepage but
it has only Z80 manuals in hardcopy format (how strange...).
~Grauw
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Hi.
I will tell you a story.
I was happily trying to get my Philips NMS8250 MSX working (the cartridge
slot was working quite badly), and as an experiment I tried if banging on my
desk (with my hands, not my MSX) would crash my computer. Well, that worked
alright, in fact, after three fully auto
] Maarten ter Huurne wrote:
] > Because errors should be caught before the file is distributed, I propose
] > that an emulator should abort on any error in a .msx file. Aborting means it
] > should abort the starting of the game, it doesn't necessarily mean it has to
] > abort the emulator program
] IDE wasn't done to be used in peripherals which are outside of
] the PC cabinet. SCSI, otherwise, can have much longer cables. I've a 2 m
] SCSI cable, and I think Maarten - or was Alex Wulms - has a 6
] meters-long SCSI cable.
My SCSI cables are not that long.
Kind regards,
Alex Wulms
Hi,
Gerrit, I followed your advice and tried to phone Harry Berghuis.
The phone number is corect. But alas, his wife informed me that Haary died
two years ago. So I apologized to her about this phonecall. Very sorry to
hear a person that loved to program for MSX is not around anymore.
She told m
> ||Because of lack of interest for trading something for my complete
> ||Ping Pong,
> HM... I'll trade it for my sister :)
I'll trade it for my sister, my brother and one cousin! :)))
=
Adriano Camargo Rodrigues da Cunha ([EMAIL PROTECTED])
http://www.adrpage.cjb.net
Maarten said we should remove the Gametype tag from the standard,
since Gametype=Cartridge is redundant when a ROM tag is present inside the
package. I agree.
Also, if we're going to make the format as simple as possible, by
removing all the redundant tags, then we can also remov
On Wed, 24 Jan 2001, Maarten ter Huurne wrote:
> Below you'll find a description of the generic mapper: how it works and the
> syntax we use to store its parameters in the INI file. This description is
> intended to become part of the standard describing .msx files. Please correct
> any mistak
On 24 Jan 2001, at 17:49, [EMAIL PROTECTED] wrote:
> RE: complete Ping Pong for sale at the momentYou wrote :> HM...
> I'll trade it for my sister :)
>
> heheheheh,
>
> If she's cute, I'll buy the ping pong game and trade her for it dude
> ;)
Depends on how you define cute :) And on how
Title: RE: complete Ping Pong for sale at the moment
You
wrote :> HM... I'll trade it for my sister
:)
heheheheh,
If
she's cute, I'll buy the ping pong game and trade her for it dude
;)
beessie (17:48 and still @
work)
On 24 Jan 2001, at 17:49, Manuel Bilderbeek wrote:
> >
> > On 24 Jan 2001, at 17:24, Manuel Bilderbeek wrote:
> >
> > > > Oh, yeah, sure, go trading me for computer stuff, and leave the
> > > > MSX world without one of its rare female inhabitants... :)
> > >
> > > Isn't this a moral issue, Pep
>
> On 24 Jan 2001, at 17:24, Manuel Bilderbeek wrote:
>
> > > Oh, yeah, sure, go trading me for computer stuff, and leave the MSX
> > > world without one of its rare female inhabitants... :)
> >
> > Isn't this a moral issue, Pepijn? But anyway, she does not seem to
> > mind to be owned by me,
On 24 Jan 2001, at 17:24, Manuel Bilderbeek wrote:
> > On 24 Jan 2001, at 17:15, Pepijn wrote:
> >
> > > HM... I'll trade it for my sister :)
>
> Pepijn, you have a deal... Um... On second thoughts:
>
> > Oh, yeah, sure, go trading me for computer stuff, and leave the MSX
> > world without
> On 24 Jan 2001, at 17:15, Pepijn wrote:
>
> > HM... I'll trade it for my sister :)
Pepijn, you have a deal... Um... On second thoughts:
> Oh, yeah, sure, go trading me for computer stuff, and leave the
> MSX world without one of its rare female inhabitants... :)
Isn't this a moral issu
On 24 Jan 2001, at 17:15, Pepijn wrote:
> HM... I'll trade it for my sister :)
Oh, yeah, sure, go trading me for computer stuff, and leave the
MSX world without one of its rare female inhabitants... :)
Wynke.
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
HM... I'll trade it for my sister :)
Pepijn
||-Oorspronkelijk bericht-
||Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]Namens Manuel
||Bilderbeek
||Verzonden: woensdag 24 januari 2001 14:41
||Aan: [EMAIL PROTECTED]
||Onderwerp: complete Ping Pong for sale at the moment
||
||
||Hi
ok, ok. I'll give my 2 cents as well :-)
- The data is 'protected', for example it's simply not possible to have
double entries (based on several fields)
- References can be made
- Updates are absolutely without problems (nothing can be forgotten)
- fields can be added without worries
- parsing o
Hi,
The MSX stuff for auction is at:
http://www.sci.kun.nl/marie/home/manuelbi/msx/
in the For Trade/Sale page.
There is currently only a bid on the Ping Pong cart (current bid is 55 NLG,
check the page for the current bid...). That auction will end February 1st.
Grtjs, Manuel
PS: MSX 4 EVER!
On Wednesday 24 January 2001 15:29, you wrote:
> some people figured out in the seventies (or was it the sixties) that
> structured data can be handled more easily in a database. People still
> agree on that idea.
>
> So lets have it... why not use a database??
>
> Arno
Call it a flat-file databa
On Wed, 24 Jan 2001, Arno Bakker wrote:
> (.msx server)
> So lets have it... why not use a database??
I have two reasons:
1. Making it a simple text file is easier to make mirrors.
Everyone with a home page can mirror it, without the need to program in
cgi, perl, php or whatever
some people figured out in the seventies (or was it the sixties) that
structured data can be handled more easily in a database. People still agree
on that idea.
So lets have it... why not use a database??
Arno
-Original Message-
From: Ricardo Bittencourt Vidigal Leitao [mailto:[EMAIL PR
Maarten ter Huurne wrote:
> Packager ID: Server:
> [EMAIL PROTECTED] -
> msxpackbeta beta.msxpack.org
> msxpack msxpack.mirror.nl
> msxpack release.msxpack.org
> mr_x msx.whatever.com:8080
Just to improve the idea: .msx database servers do
Hi
Because of lack of interest for trading something for my complete Ping Pong,
you can bid on it... Current high bid is 45 NLG (about 22 Euros).
Mail me if you want to bid on it...
Good trade offers are still accepted.
Grtjs, Manuel
PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org
> Sergio wrote:
> > Look at this page:
> > http://www.angel.ne.jp/~okazaki/ym2413/index_en.html
>
> Interesting! Sean Young, is there any chance of it
> to be useful in future MESS MSX driver development?
What about fMSX? It might be useful for that too. Seems the developper made it
for MSX pur
Sergio wrote:
> Look at this page:
> http://www.angel.ne.jp/~okazaki/ym2413/index_en.html
Interesting! Sean Young, is there any chance of it
to be useful in future MESS MSX driver development?
[]s,
-Parn (ICQ#1693182)
/| | | |\
\| ___ |/ http://parn.overclocked.org/
\/ - \/
Hi!
Below you'll find a description of the generic mapper: how it works and the
syntax we use to store its parameters in the INI file. This description is
intended to become part of the standard describing .msx files. Please correct
any mistake I may have made.
Bye,
Maarten
On Wednesday 24 January 2001 00:59, you wrote:
> > I've been reading about SRAM types on a very useful page by Sean Young:
> > http://www.msxnet.org/tech/megaroms.html
>
> I've just amended this page with other ROM mappers/devices I've come
> across (Cross Blaim) and games that came in this (hi
Hi
long post? Not so strange: read this mail again, and you'll see a lot of it is
double! :-) What happened?
--begin double part number one ---
> > Then there is the GM2 SRAM. It is possible to generalize this one. But unli
ke
> > the other types of SRAM, the GM2 SRAM is divided into b
Hi,
I've integrated two replies into one.
> > I agree that it is a useful service, but I maintain that it doesn't have
> > to be part of the standard. It is sufficient for the info file to include
> > the ID of the packager and the version of the package.
>
> Everything is needed to implement
At 17:06 23-1-01 -0200, you wrote:
>You could theoretically emulate one "generic"
>SCC+ which is compatible with both Snatcher
>and SD Snatcher. I remember this could be
>done in a real SCC+ cartridge by cutting
>(or shorting?) some address lines. Is that
>true?
More like rewiring two connections
At 19:45 23-1-01 +0100, you wrote:
> > And, please, don't forget SCC+. =)
>
>Of which there are 2 different versions...
Not exactly. The SCC+ (SCC-II on the chip itself) is mounted in both
Snatcher and SD-Snatcher sound cartridges. However, the sound chips
themselves are identical in both sound
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