Download OSR-Demo Version

1999-02-10 Thread Wolfgang Oberleithner
Hi everybody! Please choose the MAIN-Page and there the "NEW"-Section for downloading the OSR Demo. It will show the status of OSR 2 months ago. The reprogrammed version is still in progress... (OSR is a tatctical shooter, but till now you cannot shoot and there are no enemys making your life a h

New Games

1999-02-10 Thread Wolfgang Oberleithner
Hi everybody! Some time ago somebody asked in the msx-newsgroup about new games which are in developement. (I think it was tfh from the M.E.P.) It really sounds very good to have a complete list of games in developement. (Core Dump, Kumeko & Yumeko, Dome, Strategic Army, Soap, Nyyrikkis Racer,..

Software-Developement

1999-02-10 Thread Wolfgang Oberleithner
Hi SoftwareDevelopers! You want to tell the world (Austria) about your MSX-Software project? No problem! I want to place an article in our MSX/PSX/PC Club Journal... I know from several projects currently in developement (XTAZY, GBasic, SA, Dome, Core Dump, CTNG3D, MM, OSR ;).) but some of t

Re: DOS3 general setup, and FAT, and partition...

1999-02-10 Thread Wolfgang Oberleithner
Hi! I have to say that I am very happy. ;) I never thought that so many people with such a knowledge are in the MSX-scene. The 12/16 bit FAT is a great step in the right direction. Combined with this new disk system (DOS 3...) I see the chance for a real evolution. Continue your great job (

Re: MSX game: an idea

1999-02-10 Thread Wolfgang Oberleithner
> [RobotZ] > > Looks like fun! I'd love to implement it, but I'm already having a hard > time finding any spare time :-( However: if anyone wants to make it and > needs help programming e.g the parser for the robot's programming > language, just yell :-) I just wanted to say, that I he

Grafix-Designer

1999-02-09 Thread Wolfgang Oberleithner
Hi! Does anybody know a pattern(!) editor for GFX9000? Or maybe somebody knows a PC-Programm which allows to limit the number of colors to 16, and the depth to 5 bits... greetz Wolfgang btw: theoretical stuff is boring - I'm born to code... -- Chief-Gavaman Programmer

Re: Divide & Multiply in assembler

1999-02-09 Thread Wolfgang Oberleithner
Hi =) Some time ago, Cas (from Parallax) mailed me the following code (maybe this is useful...): > I am not going to present a streamlined piece of code here, but > division is done in almost the same way as multiplication, > i.e. it is also bit-wise done with powers of two. > > If I remember