Re: JoyNet serial transfer routines

1999-02-10 Thread Alwin Henseler
I wrote earlier: > >It's about the exact time(s) of sampling the bit values of the main > >(RxD/TxD) signal. In asynchronous communications, this is based upon > >a fixed time for a single bit, determined by the baudrate. Maarten ter Huurne <[EMAIL PROTECTED]> replied: > That's synchronous

Re: JoyNet serial transfer routines

1999-02-10 Thread Hans Otten
The difference betweeen baud and bitrate is simple but subtle. Baud is defined as the number of changes per time period, and bitrate as the number of bits (0 or 1) transferred per time. It is posible that in one change more bits of information is transferred. Hans MSX Mailinglist. To unsu

Re: JoyNet serial transfer routines

1999-02-10 Thread Maarten ter Huurne
At 08:35 PM 10/10/98 +0200, you wrote: >I'm trying to develop a asynchone (or synchrone?) method to transfer data >between 2 MSX-computers (i.e. for games), using JoyNet. Advantages of this >compared to a fixed Baud-rate-protocol are that it runs on every kind of >MSX-computer, unlike its speed a

Re: JoyNet serial transfer routines

1999-02-10 Thread Laurens Holst
:And you can include all of these things in a set of standard-routines :that go with any JoyNet application, and might be updated any time. :An application programmer could just take this standard set of :routines, and build his/her application around it, not worrying about :the internals of these

Re: JoyNet serial transfer routines

1999-02-10 Thread Eric . Boon
Hi, >It's about the exact time(s) of sampling the bit values of the main >(RxD/TxD) signal. In asynchronous communications, this is based upon >a fixed time for a single bit, determined by the baudrate. Ehrm... I don't wanna spoil the fun, but for JoyNet, we're talking about asynchronous communi

Re: JoyNet serial transfer routines

1999-02-10 Thread Maarten ter Huurne
At 07:22 PM 10/10/98 +, you wrote: >It's about the exact time(s) of sampling the bit values of the main >(RxD/TxD) signal. In asynchronous communications, this is based upon >a fixed time for a single bit, determined by the baudrate. That's synchronous communication. In asynchronous commun

Re: JoyNet serial transfer routines

1999-02-10 Thread Laurens Holst
:>I'm trying to develop a asynchone (or synchrone?) method to transfer data :>between 2 MSX-computers (i.e. for games), using JoyNet. Advantages of this :>compared to a fixed Baud-rate-protocol are that it runs on every kind of :>MSX-computer, unlike its speed and available timers. Also, you won't

Re: JoyNet serial transfer routines

1999-02-10 Thread Maarten ter Huurne
At 07:00 PM 10/12/98 +, you wrote: >I think you are both mistaken here. In synchronous communications, >the exact point in time at which the data signal(s) is sampled, is >determined by an 'extra' signal, an other signal, and with that, the >data stream is SYNCHRONISED with that other sign

Re: JoyNet serial transfer routines

1999-02-09 Thread Alwin Henseler
Maarten ter Huurne <[EMAIL PROTECTED]> wrote: > What you call an 'extra' signal, is just as much part of the signal > as the data signals are. Dependant on the encoding, it may not even > be possible to say "these bits are data and these bits are timing". I agree completely. > Take for exa

Re: JoyNet serial transfer routines

1999-02-09 Thread Laurens Holst
I'm trying to develop a asynchone (or synchrone?) method to transfer data between 2 MSX-computers (i.e. for games), using JoyNet. Advantages of this compared to a fixed Baud-rate-protocol are that it runs on every kind of MSX-computer, unlike its speed and available timers. Also, you won't have to