Re: MSX game format example

2001-01-25 Thread Pablo Vasques Bravo-Villalba
Laurens Holst wrote: > > I reported the number of the ISO standard this morning. It would be more > > efficient if you read all your email before you reply... > Yes, I read it, but I already sent the mail. It is a lot to read in one > go... Is it that bothersome? I was only trying to help... Well,

Re: MSX game format example

2001-01-24 Thread Laurens Holst
> There are many types of related info about a game. Cover scans, game music, > tips etc. It's impractical to store all of that in the .msx file, both > because of the size and because it's hard to keep it up-to-date. Storing URLs > solves the size problem, but it doesn't solve the up-to-date prob

Re: MSX game format example

2001-01-24 Thread Laurens Holst
>>> And, please, don't forget SCC+. =) >>Of which there are 2 different versions... > > Nope... They are exactly the same. The difference is >not on SCC+ itself, but what bank of RAM is used. SCC+ >can manage two 64Kb banks. One game uses the lower bank >and another uses the upper bank (I don't k

Re: MSX game format example

2001-01-24 Thread Albert Beevendorp
At 17:06 23-1-01 -0200, you wrote: >You could theoretically emulate one "generic" >SCC+ which is compatible with both Snatcher >and SD Snatcher. I remember this could be >done in a real SCC+ cartridge by cutting >(or shorting?) some address lines. Is that >true? More like rewiring two connections

Re: MSX game format example

2001-01-24 Thread Albert Beevendorp
At 19:45 23-1-01 +0100, you wrote: > > And, please, don't forget SCC+. =) > >Of which there are 2 different versions... Not exactly. The SCC+ (SCC-II on the chip itself) is mounted in both Snatcher and SD-Snatcher sound cartridges. However, the sound chips themselves are identical in both sound

Re: MSX game format example

2001-01-23 Thread Daniel Jorge Caetano
On Tue, 23 Jan 2001 23:38:57 +, Maarten ter Huurne wrote: >I'm starting to understand what you're saying. Basically, you want a package >manager for .msx files, right? It can inform the user of a more recent >version of a package and help the user download it. Sort of... (^= >I think we c

Re: MSX game format example

2001-01-23 Thread Maarten ter Huurne
On Tuesday 23 January 2001 22:44, you wrote: > >> There should be only ONE official package version and this meant to be > >> the best one. More than one version of the package for the same game > >> will only bring confusion. > > > >I'll have to think about that. Is seems a bit too centralized f

Re: MSX game format example

2001-01-23 Thread Daniel Jorge Caetano
On Tue, 23 Jan 2001 21:49:50 +, Maarten ter Huurne wrote: >> There should be only ONE official package version and this meant to be the >> best one. More than one version of the package for the same game will only >> bring confusion. >I'll have to think about that. Is seems a bit too centrali

Re: MSX game format example

2001-01-23 Thread Maarten ter Huurne
On Tuesday 23 January 2001 21:51, you wrote: > >Both have different tasks. The file format contains all information needed > > to run the game. The database contains extra info related to the game. > > Not everyone has a permanent net connection. So it's impractical to have > > an emulator retrie

Re: MSX game format example

2001-01-23 Thread Daniel Jorge Caetano
On Tue, 23 Jan 2001 20:57:22 +, Maarten ter Huurne wrote: >Both have different tasks. The file format contains all information needed to >run the game. The database contains extra info related to the game. >Not everyone has a permanent net connection. So it's impractical to have an >emulator

Re: MSX game format example

2001-01-23 Thread Maarten ter Huurne
On Tuesday 23 January 2001 18:28, you wrote: > I think using a file format and a database to retrieve all information is a > bit double. Both have different tasks. The file format contains all information needed to run the game. The database contains extra info related to the game. Not everyon

Re: MSX game format example

2001-01-23 Thread Maarten ter Huurne
On Tuesday 23 January 2001 18:31, you wrote: > Ofcourse those strings exclude any leading spaces after the = and trailing > spaces before the . This definition is imperative, otherwise Name = > Penguin Adventure would not be recognized as a "Penguin Adventure" > cartridge, but as a " Penguin Adve

Re: MSX game format example

2001-01-23 Thread Daniel Jorge Caetano
On Tue, 23 Jan 2001 19:45:35 +0100, Laurens Holst wrote: >> And, please, don't forget SCC+. =) >Of which there are 2 different versions... Nope... They are exactly the same. The difference is not on SCC+ itself, but what bank of RAM is used. SCC+ can manage two 64Kb banks. One game uses the lo

Re: MSX game format example

2001-01-23 Thread Maarten ter Huurne
On Tuesday 23 January 2001 19:06, you wrote: > Laurens Holst wrote: > > > And, please, don't forget SCC+. =) > > > > Of which there are 2 different versions... There is only one SCC+, but it was used in two different cartridges (Snatcher and SD Snatcher). > You could theoretically emulate one

Re: MSX game format example

2001-01-23 Thread Pablo Vasques Bravo-Villalba
Laurens Holst wrote: > > And, please, don't forget SCC+. =) > Of which there are 2 different versions... You could theoretically emulate one "generic" SCC+ which is compatible with both Snatcher and SD Snatcher. I remember this could be done in a real SCC+ cartridge by cutting (or shorting?) some

Re: MSX game format example

2001-01-23 Thread Laurens Holst
> And, please, don't forget SCC+. =) Of which there are 2 different versions... ~Grauw -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Re: MSX game format example

2001-01-23 Thread Laurens Holst
> On Mon, Jan 22, 2001 at 09:37:30AM +, Maarten ter Huurne wrote: > > A question to Sean: > > The file to specify a mimetype for an extension on Apache, can that file be > > created by any user or is it system wide? If the latter is true, people will > > have to ask system administration to ma

Re: MSX game format example

2001-01-23 Thread Laurens Holst
> > There's one drawback with this approach: XXX=YYY strings > > must fit on one line. I think that's ok, all multi-line information, > > such as the Comment field, was thrown to the .msx database server. > > We can even remove the quotation marks, Machine="MSX" can > > safely be replaced by Machi

Re: MSX game format example

2001-01-23 Thread Laurens Holst
> There's one drawback with this approach: XXX=YYY strings > must fit on one line. I think that's ok, all multi-line information, > such as the Comment field, was thrown to the .msx database server. > We can even remove the quotation marks, Machine="MSX" can > safely be replaced by Machine=MSX in

Re: MSX game format example

2001-01-23 Thread Laurens Holst
38 AM Subject: Re: MSX game format example > Ricardo Bittencourt wrote: > >-- Games are numbered in order of submission > >-- to the mantainer of .msx database > >-- so "1" means Penguin Adventure and "0" means original media > > In your proposal both

Re: MSX game format example

2001-01-22 Thread Maarten ter Huurne
On Monday 22 January 2001 20:39, you wrote: > What about Required=SCC ? I need to make some tests, but I believe > the game will not run if the SCC mapper is not present (by SCC mapper > I mean the bankswitch when you write 3F to the last bank register). > Even if the users wants to turn of

Re: MSX game format example

2001-01-22 Thread Maarten ter Huurne
On Monday 22 January 2001 20:20, you wrote: > > What about Required=SCC ? I need to make some tests, but I believe > > the game will not run if the SCC mapper is not present (by SCC mapper > > I mean the bankswitch when you write 3F to the last bank register). > > Even if the users wants to turn

Re: MSX game format example

2001-01-22 Thread Pablo Vasques Bravo-Villalba
> What about Required=SCC ? I need to make some tests, but I believe > the game will not run if the SCC mapper is not present (by SCC mapper > I mean the bankswitch when you write 3F to the last bank register). > Even if the users wants to turn off SCC due to performance problems, > I believe the

Re: MSX game format example

2001-01-22 Thread Ricardo Bittencourt Vidigal Leitao
On Mon, 22 Jan 2001, Maarten ter Huurne wrote: > (about equal signs inside comments) > You are right, it is possible. But we would still have to document which > characters can and cannot be at the start of a keyword. I think a single > comment style would be simpler. Then let's just m

Re: MSX game format example

2001-01-22 Thread Maarten ter Huurne
On Monday 22 January 2001 18:02, you wrote: > > But then no comment could include an "=" character. > > Why not? Let's suppose someone writes a line like that: > > -- I thought Machine=MSX2 but actually it is MSX2+ > > The parser would read the line and extract two strings: > >

Re: MSX game format example

2001-01-22 Thread Ricardo Bittencourt Vidigal Leitao
On Mon, 22 Jan 2001, Maarten ter Huurne wrote: > > If we're going to stick with INI-style syntax (where > > every sentence have the form XXX=YYY), then there's no need > > to define which character indicates a comment. If a given > > line doesn't have a XXX=YYY syntax, then it is a comment. >

Re: MSX game format example

2001-01-22 Thread Sean Young
On Mon, Jan 22, 2001 at 09:37:30AM +, Maarten ter Huurne wrote: > A question to Sean: > The file to specify a mimetype for an extension on Apache, can that file be > created by any user or is it system wide? If the latter is true, people will > have to ask system administration to make the c

Re: MSX game format example

2001-01-22 Thread Sean Young
On Mon, Jan 22, 2001 at 10:23:39AM +0100, David Heremans wrote: > On Monday 22 January 2001 10:37, you wrote: > > > The file to specify a mimetype for an extension on Apache, can that file be > > created by any user or is it system wide? If the latter is true, people > > will have to ask system a

Re: MSX game format example

2001-01-22 Thread Maarten ter Huurne
On Monday 22 January 2001 06:09, you wrote: > > > -- start of msxgame.ini > > > > We could use ";" for comments instead, I think that's more of a > > standard. It's also a bit easier to parse (some people will want to > > write their own parser, instead of using lex & yacc). Unix formats > > ofte

Re: MSX game format example

2001-01-22 Thread Ricardo Bittencourt
Maarten ter Huurne wrote: > > Actually I now think that a single extension is better. An emulator > can register the .msx extension, so that file managers like Explorer > and Konqueror will know what to do when you open a .msx file. With > for example .msx.zip, the program registered for ZIP w

Re: MSX game format example

2001-01-22 Thread David Heremans
On Monday 22 January 2001 10:37, you wrote: > The file to specify a mimetype for an extension on Apache, can that file be > created by any user or is it system wide? If the latter is true, people > will have to ask system administration to make the changes and they may be > reluctant to do so. I

Re: MSX game format example

2001-01-22 Thread Maarten ter Huurne
On Sunday 21 January 2001 22:19, you wrote: > I downloaded the file using Netscape Navigator 4.73 > and Internet Explorer 5.00, in the Windows 95 environment. > Netscape tried to open the file as an ASCII text, and Explorer > recognized an unknown extension and asked me if I wanted to > sav

Re: MSX game format example

2001-01-21 Thread Sean Young
On Sun, Jan 21, 2001 at 08:19:06PM -0200, Ricardo Bittencourt wrote: > > Hi people, > > I made a sample .msx file, including all the ideas > presented until now. Please download it at: > > http://www.lsi.usp.br/~ricardo/penguin.msx > > I downloaded the file using Netsca

Re: MSX game format example

2001-01-21 Thread Patriek Lesparre
Ricardo Bittencourt wrote: >-- Games are numbered in order of submission >-- to the mantainer of .msx database >-- so "1" means Penguin Adventure and "0" means original media In your proposal both the gameID and subID are almost meaningless and subID's differ from game to game. A single number w

Re: MSX game format example

2001-01-21 Thread Alex Wulms
] ] Hi people, ] ] I made a sample .msx file, including all the ideas ] presented until now. Please download it at: ] ] http://www.lsi.usp.br/~ricardo/penguin.msx ] ] I downloaded the file using Netscape Navigator 4.73 ] and Internet Explorer 5.00, in the Windows 95 env

Re: MSX game format example

2001-01-21 Thread Jose Angel Morente
> >recognized an unknown extension and asked me if I wanted to > >save it to file (cripes, at least once Explorer made the service > >better than Netscape). It seems we will need Maarten suggestion > >about using .msx.zip extensions. > > This is not needed. Just keep SHIFT down while you click

Re: MSX game format example

2001-01-21 Thread Daniel Jorge Caetano
On Sun, 21 Jan 2001 20:19:06 -0200, Ricardo Bittencourt wrote: > I downloaded the file using Netscape Navigator 4.73 >and Internet Explorer 5.00, in the Windows 95 environment. >Netscape tried to open the file as an ASCII text, and Explorer >recognized an unknown extension and asked me if I

MSX game format example

2001-01-21 Thread Ricardo Bittencourt
Hi people, I made a sample .msx file, including all the ideas presented until now. Please download it at: http://www.lsi.usp.br/~ricardo/penguin.msx I downloaded the file using Netscape Navigator 4.73 and Internet Explorer 5.00, in the Windows 95 environment. Ne