I was writing a generic game engine for action games. The engine was going to be full screen in YJK/RGB mode (screen 10). Actually this engine was the reason I implemented MSX2+ support in BrMSX. However, I stopped working on it, and I'm now working on a new engine, this time optimized for ADVRAM (users without ADVRAM will be able to use this new engine, at lower framerates). If you want to see what this engine was going to look like, just download the beta version at: http://www.lsi.usp.br/~ricardo/msx/tmnt10.zip Notice the big sprite and the real-time shadows. The speed for this version is: MSX2+ @ 3.57: 8 frames/second MSX2+ @ 7.14: 17 frames/second Turbo-R R800: 40 frames/second ADVRAM will be much faster than this, even on 7MHz systems. ---------------------------------------------------------------- Ricardo Bittencourt http://www.lsi.usp.br/~ricardo [EMAIL PROTECTED] "Ricardo is subtle, but malicious he is not" ------ Uniao contra o forward - crie suas proprias piadas ------ **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****