Late response but thanks a bunch you guys :)
On Thu, Jun 27, 2019 at 1:55 PM Ethan Duni wrote:
> So as Nigel and Robert have already explained, in general you need to
> separately handle the spectral shaping and pdf shaping. This dither
> algorithm works by limiting to the particular case of
So as Nigel and Robert have already explained, in general you need to
separately handle the spectral shaping and pdf shaping. This dither
algorithm works by limiting to the particular case of triangular pdf with a
single pole at z=+/-1. For that case, the state of the spectral shaping
filter can
Original Message
Subject: [music-dsp] high & low pass correlated dither noise question
From: "Alan Wolfe"
Date: Thu, June 27, 2019 7:42 am
To: "A discussion list fo
> Rolling one die at a time, or two,
Read: Rolling one die at a time, OF two,
> On Jun 27, 2019, at 9:00 AM, Nigel Redmon wrote:
>
> I think this becomes more obvious if you separate out the random and the
> filtering:
>
> Rolling one die at a time, or two, is equivalent to rolling one die,
I think this becomes more obvious if you separate out the random and the
filtering:
Rolling one die at a time, or two, is equivalent to rolling one die, but
writing down or remembering the previous value before the roll. In there words,
it’s like a like having a delay element to use for the
I read a pretty cool article the other day:
https://www.digido.com/ufaqs/dither-noise-probability-density-explained/
It says that if you have two dice (A and B) that you can roll both dice and
then...
1) Re-roll die A and sum A and B
2) Re-roll die B and sum A and B
3) Re-roll die A and sum A and