Jon Wanderer wrote:
Personally, I'm never too keen on hardcoding stuff like this - for
every person with 11,000 games there's probably someone else with
100 games or so who doesn't need all these different roots.
I am. I hate having quite so many config options. There isn't enough
time
Jon Wanderer wrote:
Hi there,
I've spent a few months assembling and using my mythbox, and I'd just
like to say thanks to everyone who has put this software together--it's
great. I saw some room for improvement in the mythgame interface that
the updates in 0.18 made possible and I put this patch
Barney Barumba wrote:
Kristian Kalweit wrote:
Kristian Kalweit schrieb:
Barney Barumba schrieb:
Strange! What do you have set up for your levels? I currently have
system genre gamename for all games and just gamename for
favourites, although I tried quite a few other combinations as well.
I
Kristian Kalweit wrote:
Kristian Kalweit schrieb:
Barney Barumba schrieb:
Strange! What do you have set up for your levels? I currently have
system genre gamename for all games and just gamename for
favourites, although I tried quite a few other combinations as well.
I found the problem. I made
Kristian Kalweit wrote:
Barney Barumba schrieb:
Did anyone have a chance to look at this patch?
With discussion of an 0.18 arriving soon I'd really like to get this
in if possible.
I tested the patch last evening, but there were no leafs in the tree
for the games. Only game categories.
I
Barney Barumba wrote:
Hi,
Here's a patch that does the first part of this. Basically, what it does is:
- hardcode All Games and Favourites as root nodes
- allow different levels/filters for each root node
This involved fairly fundamental change to the way gametree.cpp held its
data, and so it's
Hope this is useful to someone as well as me!
I really like the sound of this!
My idea was to have multiple root nodes for each sort order, then the
first few nodes in each subtree become the next sort order or else the
rest of the nodes are the items themselves.
So you can start
Hi,
Here's a patch that does the first part of this. Basically, what it does is:
- hardcode All Games and Favourites as root nodes
- allow different levels/filters for each root node
This involved fairly fundamental change to the way gametree.cpp held its
data, and so it's pretty much a rewrite
Barney Barumba schrieb:
Further to my last post, the basic ideas I'm working with for
gametree.cpp
are:
Not gametree related, but also a suggestion for mythgame. I would
prefere to elimante all configurations for xmame. I modified my mythgame
to pass no further arguments to mame. All my
On Sun, Mar 13, 2005 at 06:58:41PM -0800, Joe Votour wrote:
I knew that I forgot to post something to the list
after 0.17 came out...
Actually, if system isn't part of the categories for
me, then MythGame crashes.
Also, if you don't put date in the categories, then
you'll see a date value of 0
Further to my last post, the basic ideas I'm working with for gametree.cpp
are:
- create a new GameTreeRoot to store root node settings:
levels - e.g. system year genre gamename
filter - e.g. favourites = 1
- determine leaf nodes from the root node levels. i.e. do not hardcode
gamename - use
Hi,
I've just put together a long planned box with MythTV 0.17, and firstly
I'd just like to say thanks to all the people that put this software
together - it really is pretty cool to see it all coming together on the
TV.
Anyway, I've found (what looks like) a bug in the Mythgame interface - if
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