Re: [mythtv] [PATCH] Add more views to mythgame

2005-04-26 Thread Barney Barumba
Jon Wanderer wrote: Personally, I'm never too keen on hardcoding stuff like this - for every person with 11,000 games there's probably someone else with 100 games or so who doesn't need all these different roots. I am. I hate having quite so many config options. There isn't enough time

Re: [mythtv] [PATCH] Add more views to mythgame

2005-04-24 Thread Barney Barumba
Jon Wanderer wrote: Hi there, I've spent a few months assembling and using my mythbox, and I'd just like to say thanks to everyone who has put this software together--it's great. I saw some room for improvement in the mythgame interface that the updates in 0.18 made possible and I put this patch

Re: [mythtv] [patch] MythGame improvements

2005-04-09 Thread Barney Barumba
Barney Barumba wrote: Kristian Kalweit wrote: Kristian Kalweit schrieb: Barney Barumba schrieb: Strange! What do you have set up for your levels? I currently have system genre gamename for all games and just gamename for favourites, although I tried quite a few other combinations as well. I

Re: [mythtv] [patch] MythGame improvements

2005-04-07 Thread Barney Barumba
Kristian Kalweit wrote: Kristian Kalweit schrieb: Barney Barumba schrieb: Strange! What do you have set up for your levels? I currently have system genre gamename for all games and just gamename for favourites, although I tried quite a few other combinations as well. I found the problem. I made

Re: [mythtv] [patch] MythGame improvements

2005-04-06 Thread Barney Barumba
Kristian Kalweit wrote: Barney Barumba schrieb: Did anyone have a chance to look at this patch? With discussion of an 0.18 arriving soon I'd really like to get this in if possible. I tested the patch last evening, but there were no leafs in the tree for the games. Only game categories. I

Re: [mythtv] [patch] MythGame improvements

2005-04-05 Thread Barney Barumba
Barney Barumba wrote: Hi, Here's a patch that does the first part of this. Basically, what it does is: - hardcode All Games and Favourites as root nodes - allow different levels/filters for each root node This involved fairly fundamental change to the way gametree.cpp held its data, and so it's

Re: [mythtv] [patch] MythGame improvements

2005-03-28 Thread Barney Barumba
Hope this is useful to someone as well as me! I really like the sound of this! My idea was to have multiple root nodes for each sort order, then the first few nodes in each subtree become the next sort order or else the rest of the nodes are the items themselves. So you can start

Re: [mythtv] [patch] MythGame improvements

2005-03-27 Thread Barney Barumba
Hi, Here's a patch that does the first part of this. Basically, what it does is: - hardcode All Games and Favourites as root nodes - allow different levels/filters for each root node This involved fairly fundamental change to the way gametree.cpp held its data, and so it's pretty much a rewrite

Re: [mythtv] MythGame improvements - was Re: MythGame bug

2005-03-17 Thread Barney Barumba
Barney Barumba schrieb: Further to my last post, the basic ideas I'm working with for gametree.cpp are: Not gametree related, but also a suggestion for mythgame. I would prefere to elimante all configurations for xmame. I modified my mythgame to pass no further arguments to mame. All my

Re: [mythtv] MythGame bug

2005-03-16 Thread Barney Barumba
On Sun, Mar 13, 2005 at 06:58:41PM -0800, Joe Votour wrote: I knew that I forgot to post something to the list after 0.17 came out... Actually, if system isn't part of the categories for me, then MythGame crashes. Also, if you don't put date in the categories, then you'll see a date value of 0

[mythtv] MythGame improvements - was Re: MythGame bug

2005-03-16 Thread Barney Barumba
Further to my last post, the basic ideas I'm working with for gametree.cpp are: - create a new GameTreeRoot to store root node settings: levels - e.g. system year genre gamename filter - e.g. favourites = 1 - determine leaf nodes from the root node levels. i.e. do not hardcode gamename - use

[mythtv] [PATCH] mythgame seg fault with custom levels

2005-03-01 Thread Barney Barumba
Hi, I've just put together a long planned box with MythTV 0.17, and firstly I'd just like to say thanks to all the people that put this software together - it really is pretty cool to see it all coming together on the TV. Anyway, I've found (what looks like) a bug in the Mythgame interface - if