Bruce Markey <[EMAIL PROTECTED]> writes:
> Works for me and Doug didn't object so I've committed this.
Excellent.
I'd love to hear some confirmation from other users that this patch
fixes the "jitter" problems despite having had OpenGL support compiled
in.
This was one of the two remaining big
Works for me and Doug didn't object so I've committed this.
Thanks,
-- bjm
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"Flo Kohlert" <[EMAIL PROTECTED]> writes:
>> FWIW, OpenGL vsync wasn't working for me because vsync.cpp does some
>> of the GLX initialization in a non-portable way. I didn't bother
>> trying to figure out which of the following modifications fix the
>> problem, but one of them does.
>>
>> Is th
> FWIW, OpenGL vsync wasn't working for me because vsync.cpp does some
> of the GLX initialization in a non-portable way. I didn't bother
> trying to figure out which of the following modifications fix the
> problem, but one of them does.
>
> Is there a specific reason the following calls were m
> Umm... because that's how the calls were made in the examples cited in
> the code? I'm glad to see somebody who knows more about OpenGL look it
> over.
Oh, I don't want to make it sound like I know ass about OpenGL: I
haven't done any GL programming since 1997. I stole all of my changes
from
Kyle Rose wrote:
FWIW, OpenGL vsync wasn't working for me because vsync.cpp does some
of the GLX initialization in a non-portable way. I didn't bother
trying to figure out which of the following modifications fix the
problem, but one of them does.
Is there a specific reason the following calls wer
FWIW, OpenGL vsync wasn't working for me because vsync.cpp does some
of the GLX initialization in a non-portable way. I didn't bother
trying to figure out which of the following modifications fix the
problem, but one of them does.
Is there a specific reason the following calls were made the way t