Again, I am getting complaints from folks in the Boston to D.C. corridor of
latency and packet loss.
Anyone else?
Looks like things have cleared?
Anyone can confirm?
On Wed, Mar 3, 2021 at 9:13 AM Robert Webb wrote:
> Again, I am getting complaints from folks in the Boston to D.C. corridor
> of latency and packet loss.
>
> Anyone else?
>
My customers reported issues as well , that have no cleared but I did move
traffic as well to alt transits
On Wed, Mar 3, 2021 at 9:35 AM Robert Webb wrote:
> Looks like things have cleared?
>
> Anyone can confirm?
>
> On Wed, Mar 3, 2021 at 9:13 AM Robert Webb wrote:
>
>> Again, I am getting co
our data center said they made a change to reroute traffic
Is anyone noticing this issue only with the interconnect of cogent /
verizon ?
On Wed, Mar 3, 2021 at 9:54 AM Louis D wrote:
>
> My customers reported issues as well , that have no cleared but I did move
> traffic as well to alt transit
Cogent just updated their network status page. :(
https://ecogent.cogentco.com/network-status
"Multiple customers are experiencing issues with connectivity through
Verizon. Verizon has acknowledged a major issue on their end and are
investigating. There is currently no ETR. The CST Master ticket
Hey NANOG,
We have seen an issue where our customers who have IP addresses that are
directly allocated to us can play online multiplayer games (NBA2k, NBA2k21,
Fallout 76, and Stardew Valley were mentioned specifically) but when they have
an IP that was reallocated to us by one of our Upstreams
In NJ we are seeing VZB, VZW and VZ FIOS all are having major IP
connectivity issues outside of Verizon's own network.
Verizon is keeping tight lipped on this issue as my contacts all say,
what problem? (typical)
Mark
On 3/3/2021 10:03 AM, Izzy Goldstein - TeleGo wrote:
our data center said
check the brothers wisp geoip page
On Wed, Mar 3, 2021 at 7:40 AM Tim Nowaczyk
wrote:
> Hey NANOG,
>
> We have seen an issue where our customers who have IP addresses that are
> directly allocated to us can play online multiplayer games (NBA2k, NBA2k21,
> Fallout 76, and Stardew Valley were ment
Tim, I'll get you off-list.
- Jared
On Wed, Mar 03, 2021 at 10:37:44AM -0500, Tim Nowaczyk wrote:
> Hey NANOG,
>
> We have seen an issue where our customers who have IP addresses that are
> directly allocated to us can play online multiplayer games (NBA2k, NBA2k21,
> Fallout 76
We've noticed it between cogent/verizon as well.
Seems to be clearing now.
Had some issues between ATT and Verizon as well.
On Wed, Mar 3, 2021 at 10:06 AM Izzy Goldstein - TeleGo <
igoldst...@telego.net> wrote:
> our data center said they made a change to reroute traffic
>
> Is anyone noticing
Can you share your cost comparison?
If I assume the IPv4 purchased addresses will be useful for the next 15+ years
they do make a ton of sense. Estimating the amount of traffic 5+ years from
now is not something I have high confidence in. Making predictions is hard,
especially about the fut
Hello,
On Tue, 2 Mar 2021 at 15:18, Pirawat WATANAPONGSE via NANOG
wrote:
> We just turned on our RPKI Route Origin Validation yesterday, then something
> weird happened:
> [Reference: We are running NLnet Labs’ Routinator 3000, feeding a
> Cisco ASR 1000 Series router. I know, I know, we haven
While I won't go into the costs as well, I've got actual work to do I must say
my calculations of purchase ipv4 (@25USD/IP) vs CGNAT have always fallen
significantly into the CGNAT camp. If you are doing a stand alone A10 or
similar yes things would be different. If you are already buying suitab
We thought about it for a while at the ISP where I work, and went with Juniper
MX960's w/MS-MPC-128G. Been working quite nice for us.
Initially, we went with smaller MX104 w/MS-MIC-16G to prove it out on our
~4,000 lower bandwidth DSL customers... when convinced, we then went all in
with multi
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