That was a lot of traffic coming out of akamai aanp clusters the last couple
nights! What was it?
Aaron
aar...@gvtc.com
Peace,
On Thu, Apr 1, 2021, 6:09 PM wrote:
> That was a lot of traffic coming out of akamai aanp clusters the last
> couple nights! What was it?
>
"Call of Duty" update again, obviously.
https://www.eurogamer.net/articles/2021-03-29-this-weeks-call-of-duty-warzone-update-is-over-50gb
--
Töma
On Thu, Apr 1, 2021 at 11:16 AM Töma Gavrichenkov wrote:
> Peace,
>
> On Thu, Apr 1, 2021, 6:09 PM wrote:
>
>> That was a lot of traffic coming out of akamai aanp clusters the last
>> couple nights! What was it?
>>
> "Call of Duty" update again, obviously.
>
>
> https://www.eurogamer.net/articl
> On Apr 1, 2021, at 11:15 AM, Töma Gavrichenkov wrote:
>
> Peace,
>
> On Thu, Apr 1, 2021, 6:09 PM wrote:
> That was a lot of traffic coming out of akamai aanp clusters the last couple
> nights! What was it?
>
> "Call of Duty" update again, obviously.
>
> https://www.eurogamer.net/artic
Gaming update... I had a feeling. Thanks for the feedback folks.
Thanks Jared, it's running well, before, during and after. We have a lot of
capacity there.
-Aaron
Working toward a college degree? Know someone who is? NANOG is pleased to
offer a $10,000 scholarship to assist current undergraduate and
graduate-level students pursuing a degree in computer engineering, computer
science, electrical engineering, network engineering, or
telecommunications. The c
I remembered working for a big ISP in Europe offering cable tv + internet with
+20M subscribers
Every time there was a huge power outage in major cities, all tv`s would go off
at the same time. I don`t have stats on power grid stability in Europe Vs N/A.
The problem, was when the power was comi
IOS 7 seemed to be sent to everyone at once causing large spikes along with
saturating many links for smaller ISPs.
I believe after that it went more to a distribution type of sorts though I
could be wrong. Maybe it was that 7 was so vastly different everyone was
itching to try it.
Sent fro
* nanog@nanog.org (Jean St-Laurent via NANOG) [Thu 01 Apr 2021, 21:03 CEST]:
An artificial roll out penalty somehow? Probably not at the ISP
level, but more at the game level. Well, ISP could also have some
mechanisms to reduce the impact or even Akamai could force a
progressive roll out.
It'
On Thu, Apr 1, 2021 at 12:23 Niels Bakker wrote:
> * nanog@nanog.org (Jean St-Laurent via NANOG) [Thu 01 Apr 2021, 21:03
> CEST]:
> >An artificial roll out penalty somehow? Probably not at the ISP
> >level, but more at the game level. Well, ISP could also have some
> >mechanisms to reduce the imp
There are a couple things going on that all combine together.
- Competition between CDNs has pushed $/byte numbers down a lot. (Good or
bad, depending on which side you're on. :) )
- Game developers are under constant pressure to deliver content to users
quicker
- Games are graphically much higher
No I didn't suggest that.
-Original Message-
From: NANOG On Behalf Of Niels
Bakker
Sent: April 1, 2021 3:21 PM
To: nanog@nanog.org
Subject: Re: wow, lots of akamai
* nanog@nanog.org (Jean St-Laurent via NANOG) [Thu 01 Apr 2021, 21:03 CEST]:
>An artificial roll out penalty somehow? Probab
There likely is some amount of time between the product being "done" and the
activation date. That time could be used (and may very well be for some
platforms) to distribute the content ahead of when people need it. If too many
points of congestion arise, the above mentioned time would need to b
It’s in fact better, because the one with the new asset can actually play and
not be totally frozen at loading and/or suffering lag and being kill in action.
Progressive rolls out is the key to happiness
From: NANOG On Behalf Of Mehmet Akcin
Sent: April 1, 2021 3:25 PM
To: nanog@nanog.or
This would be a good compromises for all.
Slowly deliver the assets few days/weeks ahead.
Then, on April 1st at this exact same second, you open the gate.
@Mike: bull’s eye!
Jean
From: NANOG On Behalf Of Mike Hammett
Sent: April 1, 2021 3:31 PM
To: Niels Bakker
Cc: nanog@nano
* j...@ddostest.me (Jean St-Laurent) [Thu 01 Apr 2021, 21:41 CEST]:
This would be a good compromises for all.
Slowly deliver the assets few days/weeks ahead.
Excellent compromise except for the people who paid for the game.
Why do they need to spend storage to solve your bandwidth problem?
C
Well yes, but I am aware of the commercial pressure to release it ASAP. How
much of that is real, remains to be seen. I'm also aware it's a lot more tricky
when you set release dates before you have a firm grasp on your ability to
produce a stable, desired product on time.
I'm not sure what ki
Niels,
I think to clarify Jean's point, when you buy a 300mbps circuit, you're
paying for 300mbps of *internet *access.
That does not mean that a network should (and in this case small-medium
ones simply can't) build all of their capacity to service a large number of
customer circuits at line rat
Matt:
I am going to disagree with your characterization of how Akamai - and many
other CDNs - manage things. First, to be blunt, if you really think Akamai
nodes are “sitting idle for weeks” before CoD comes out with a new game, you
are clearly confused.
More importantly, I know for a fact Aka
IX’s don’t really help the source doesn’t use them.
Akamai traffic.
17G via Local Cache
17G via Transit
8G via IXs.
Plenty of room on IXs for more on our side.
From: NANOG On Behalf Of
Mike Hammett
Sent: Thursday, April 1, 2021 2:31 PM
To: Niels Bakker
Cc: nanog@nanog.org
Subject: Re: wow,
>
> Does Akamai bear some burden here to make these rollouts less troublesome
> for the ISPs they traverse through the last mile(s)? IMO yes, yes they do.
> When you're doing something new and unprecedented, as Akamai frequently
> brags about on Twitter, like having rapid, bursty growth of traffic,
I find all of these comments interesting and useful even if we don’t all agree
on what would be the best solution.
Maybe it’s just a misunderstanding from the perspective of each parties. Maybe
there is no solution, but it’s still interesting.
So far, everybody seems to have a bit of the
Patrick,
“Personally, I have zero problems with the ISPs saying “give me a cache to put
here with this sized uplink” or “please deliver to these users over this xconn
/ IX / whatever”. I have a huge problem with the ISPs blaming the ISPs for
delivering what the ISP’s users request.”
We had to
They add a cookie.
This generate traffic
From: NANOG On Behalf Of Tom Beecher
Sent: April 1, 2021 4:12 PM
To: Matt Erculiani
Cc: nanog@nanog.org list
Subject: Re: wow, lots of akamai
Does Akamai bear some burden here to make these rollouts less troublesome for
the ISPs they traverse
Peace,
On Thu, Apr 1, 2021, 11:16 PM Tom Beecher wrote:
> Akamai, and other CDNs, do not **generate** traffic ; they serve the
> requests generated by users.
>
L3/4-wise, this is true. Application-wise, this is quite the other way
around.
--
Töma
>
Patrick,
> First, to be blunt, if you really think Akamai nodes are “sitting idle
for weeks” before CoD comes out with a new game,
> you are clearly confused.
"Idle" in the sense that when you look at a graph of traffic before and
after a large push such as this makes the rest of the week's traff
>
> A user sends a few megabytes of request and receives 50 gigs of reply.
> They aren't DDoSing the network, but they're amplifying a single 50 gig
> copy they receive from the mothership and turning it into likely tens of
> terabytes of traffic.
> Yes, that's a CDN's job, but that volume of legit
* na...@ics-il.net (Mike Hammett) [Thu 01 Apr 2021, 21:51 CEST]:
I'm not sure what kind of time lines are expected or engineered for
now, but it *seems* like its a 12 - 36 hour sprint to push the
content out. If so, push it out to 36 - 72 hours? Adjust accordingly
for however much off I am on t
Lots of publishers will allow for new stuff to be pre-downloaded before a
specified release time. There was a time that it was probably helpful in
spreading the load out over time, but today it doesn't help much because
either everyone starts the preload at the same time, or people don't have
enoug
Yes, but if they're an avid gamer, the console or PC is on all of the time
anyway.
If they're not an avid gamer, they probably don't care when it downloads.
Also, most people I know leave their PCs on 24/7, save for whatever power
saving modes they have. I know many (most?) consoles auto
Tom,
All due respect, but there is a massive difference between one user
downloading 50G and thousands of users each downloading 50G when they all
go to play their videogame of choice at around the same time.
-Matt
On Thu, Apr 1, 2021 at 2:46 PM Tom Beecher wrote:
> A user sends a few megaby
No disrespect taken, or intended back in your direction, but again, I
disagree.
If thousands of users are downloading 50G files at the same time, it really
doesn't matter if they are pulling from a CDN or the origin directly. The
volume of traffic still has to be handled. Yes, it's a burden on the
In terms of dollar flows, yes, the subscriber makes all requests. They make the
requests of the ISP and of the game developer\publisher\whatever.
However, the game publisher queues those requests. I'm meaning request
generically, not a GET request or anything like that. The game publisher that
I am sorry, maybe I misunderstand.
Matt: Are you arguing the CDNs are at fault because the game companies tell
everyone to download simultaneously, and the ISPs sold the users connectivity
to do that download?
If so, are you really arguing “I sold my users XXX Mbps, but if they try to use
it,
This is not actually (as in yes it does matter) the case, if a file comes from
a CDN it is often a close and low latency source that will run up to very high
speeds. For example in our case we connect to local peering exchanges (or
PNI’s/local caches) at 100G or Nx10G with latency to the end use
FYI
Looks like Azure and respective elements are having DNS(?) issues all over
the place.
-Joe
Patrick,
> Matt: Are you arguing the CDNs are at fault because the game companies
tell everyone to download simultaneously, and
> the ISPs sold the users connectivity to do that download?
While a gross oversimplification, yes, that's basically what I'm saying; I
know it may not be a popular opini
Just so I am clear, you are saying “I would rather have it come over my
undersea cables than from inside the datacenter”?
And you are assuming TCP transport.
--
TTFN,
patrick
> On Apr 1, 2021, at 6:23 PM, Tony Wicks wrote:
>
> This is not actually (as in yes it does matter) the case, if a fi
* na...@ics-il.net (Mike Hammett) [Thu 01 Apr 2021, 23:17 CEST]:
However, the game publisher queues those requests. I'm meaning
request generically, not a GET request or anything like that. The
game publisher that contracts to the CDNs decides when to fulfill
those requests, in the big picture.
Maybe? 6 months? 12 months? Okay, maybe I'll buy it.
36 hours? No.
-
Mike Hammett
Intelligent Computing Solutions
http://www.ics-il.com
Midwest-IX
http://www.midwest-ix.com
- Original Message -
From: "Niels Bakker"
To: nanog@nanog.org
Sent: Thursday, April 1, 2021 5:4
I am a bit worried about phrases like "If Akamai was doing these updates more
frequently”. Akamai does not decide these things. You may as well say “if the
fiber carriers sent the bits over several hours instead of all at once.” And
please do not say you were just using shorthand. You have blame
* patr...@ianai.net (Patrick W. Gilmore) [Fri 02 Apr 2021, 01:01 CEST]:
I know first hand that Akamai has explained to large customers the
possible problems with multi-GB updates to millions of users
simultaneously. If the game company does not care, then I do not see
what you expect the CDN to
No absolutely not, having the traffic coming from local CDN’s and the shorter
but higher traffic is very much preferred. My comment was just to point out
that yes there is a significant difference on ISP traffic between delivery via
CDN/PNI/Peering than transit as in our case transit is a long w
Guess what happened in Беларусь yesterday . DNS DDoS..
https://twitter.com/a1belarus/status/1377559567798784002
On Thu, Apr 1, 2021 at 3:29 PM Joe wrote:
> FYI
>
> Looks like Azure and respective elements are having DNS(?) issues all over
> the place.
>
> -Joe
>
U, throw bandwidth at it. ...which reminds me... I actually want a t-shirt
that says "Bandwidth solves a lot"
-aaron
-Original Message-
From: Jean St-Laurent
Sent: Thursday, April 1, 2021 2:01 PM
To: aar...@gvtc.com; 'Jared Mauch' ; 'Töma Gavrichenkov'
Cc: 'NANOG'
Subject
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