Darden, Patrick S. wrote:
--packet fragmentation due to inconsistent MTUs and/or bandwidth (e.g. moving 
from ATM at 150Mbps to a fractional DS3 at 3.088Mbps)

MTUs yes, bandwidth no. Bandwidth congestion at the boundary to a slower network will cause buffering and dropped packets, not a fragment. Trying to fit a jumbo frame packet into a standard MTU network _will_ (if the DF bit is not set).

--ttl changes from hop to hop

Decrements, yes.

--dest ip changes from hop to hop

Say what? The L2 address might change at each hop (eg, MAC address of the next gateway in ethernet type networks) but the L3 destination address, which is the "destination IP", certainly doesn't. If it did how would the packet ever get to where it was sent?

--PAT/NAT changes in last network borders (e.g. routing traffic to appropriate 
endpoints (servers) or starting points (workstations))

NAT/PAT can occur at any point in the network, but is most common at the edges.

--PAT/NAT changes in "last" host (e.g. it hits ext ip port 4443, gets changed 
to newip:443 and forwarded on)

Same.

--firewall changes in buffer/mother network (e.g. protective network or DMZ)--these could 
be almost anything, most frequent would be morons who completely block ICMP--you should 
probably count anti-spam and anti-virus (layer 4 but affects layer 3 dramatically) but 
these are usually advertised features subscribed to by the customers (as opposed to 
secret "features" that only come out due to customer outrage)

This is rather common, especially things like resetting the QOS bits, clearing the DF flag, etc.

--header checksum changes after contents changes (e.g. dip at a router)

TTL being decremented is enough.

Cheers
Darryl

--

Darryl Ross, VK5FUNE
Director, AFOYI, "Information Technology Solutions"
p +61 8 7127 1831
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