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Enu - 3d live programming and game dev in Nim

2022-03-05 Thread moigagoo
Thanks a ton for your work and this release!

Fidget UI: animation using Nim async

2022-03-05 Thread elcritch
Here's a video demo of using custom async proc's with Fidget to animate a UI: and the [example code](https://github.com/elcritch/fidget/blob/devel/tests/progressbar/progressbar.nim). It turns out the required user code is as simple as creating an async proc:

Fidget UI: animation using Nim async

2022-03-05 Thread elcritch
P.S. and yes I am a native English speaker despite the numerous grammatical mistakes. I blame it on programming brain. ;)

Here is a Svelte + F# - Sutil.

2022-03-05 Thread joekillian
Here is a Svelte + F# - Sutil. It looks interesting but for many reasons Nim would be a better pair. I checked a few other languages like Go+Svelte and similar but Go is still too early too use.

Just open sourced "easyess", an Entity Component System in Nim

2022-03-05 Thread planetis
Thank you for the detailed answer. I wonder if it would make any performance difference to use a specialized container for signatures like [this](https://github.com/planetis-m/goodluck/blob/main/project2d/slottables.nim) you are more than welcome to try it. But the your highestId idea could be

Just open sourced "easyess", an Entity Component System in Nim

2022-03-05 Thread ErikWDev
Thank you! The data structures being used is simply arrays of Components. One can look at the generated types and procs by passing `-d:ecsDebugMacros` to the compiler. From that, we see that the "world" type from the example above looks like: type ECS* = ref object ne

Just open sourced "easyess", an Entity Component System in Nim

2022-03-05 Thread planetis
It looks well done! How do you manage adding/removing entities and adding/removing components? What special data structures/algorithms do you use?

any particular reason on deprecating IndexError?

2022-03-05 Thread planetis
> when i get value from array/deque, i prefer the EAFP way. BTW simple benchmarks in the past show that raising exceptions is slower than checking for key.

any particular reason on deprecating IndexError?

2022-03-05 Thread arnetheduck
`IndexError` was always a `Defect` \- it merely changed name so as to highlight that it's not catchable (and never has been). The choice between `Defect` and `Error` is, like you're noticing, quite arbitrary - there's no line that one can draw between them, rather it depends on the mood of the

any particular reason on deprecating IndexError?

2022-03-05 Thread haoliang
> My view is that exceptions are for exceptional code, not for simple logical > errors. even Araq will break this rule, [see](https://forum.nim-lang.org/t/8979#58626)

any particular reason on deprecating IndexError?

2022-03-05 Thread haoliang
unfortunately, ElegantBeef's reply did not really convince me. it's good to know the use of `-d:danger` and `--checks:off` with this scenario. i tried compile a snippet with `--checks:off`, the output surprised me: `deque.popLast()` always returns `0`; does that make sense? there is no document

Just open sourced "easyess", an Entity Component System in Nim

2022-03-05 Thread ErikWDev
Hello! Just making an announcement that I just open sourced my hobby project `easyess`! Available at Easyess is an implementation of an Entity Component System in Nim with macros to generate many of the tedious parts of using an ECS such as procs to add and