> “Data” is not the plural of “anecdote.”
I love it. :-)
@mratsim I have some news about the drawbacks you mentionned
I have been working hard to address some issues in my NimGo library. I have
implemented custom stacktrace management in debug mode to allow for better
debugging: In case of a raise, it is possible to see in a nested way where the
erro
Awesome video editing and presenting skills :)
Just finished working on a video demonstrating how to set up a new/existing
Unreal Engine 5 project with NimForUE plugin. It covers:
* Installing Nim devel
* Converting blueprint-only project to C++
* Adding NimForUE to C++ project
* Setting up VSCode
* Testing
[Installing NimFor UE
Declarations will look like:
type
Either[T, E] = case
of Le: T
of Ri: E
Option[T] = case
of Some: T
of None: discard
IfTree = object
condition, thenPart, elsePart: Tree
ProcTree = object
fn:
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Is the final syntax described somewhere?
Thanks!
The next best thing in my opinion would be to add a NimGo-aware Channels. You
would use NimGo in your main thread doing some I/O stuff and when there is a
complex calculations, you transfer communicate with an OS thread. Or if you
know you have to handle a lot of I/O, you can use multiple thread
As a test, I exported a procedure via `{.exportc,dynlib.}` without saving my
objects in a `Table`, and let my `FFI` library handle it, and I have the same
memory size.
In conclusion, I think I'm on the right way (I think !). Another solution would
be to destroy the elements in my table as soon