> once you require shaders, you need to add something like GLAD and let SDL2 
> handle the windowing and inputs (...) only.

Not necessarily. If you use [Vladar4's excellent SDL2 
wrapper](https://github.com/Vladar4/sdl2_nim) you can use [SDL 
GPU](https://vladar4.github.io/sdl2_nim/sdl_gpu.html) to get actual shaders 
with a SDL-friendly API.

Reply via email to