I've written some very basic Sega Genesis games in C before, using the [marsdev
toolchain](https://github.com/andwn/marsdev) . Does anyone have any idea what
the feasibility of getting Nim to generate C code that would compile with this
might be? If I were interested in writing/contributing such
Excellent! That works perfectly! For some reason doing `float32(high(uint32))`
did not get me there.
Hello!
I'm working on some procedural generation code, and I need to convert some of
my C logic into Nim.
I have a function that returns a hash as a uint32. I want to use this to
generate a float between 0.0 and 254.9
Here's a minimal example of how I'd do this in C:
#include
My C program is already quite large and involved, I just want to add a library
to it using Nim, so that's not really possible.
Hi there! I'm a longtime C developer and I'm brand new to Nim. I'm attempting
to get a sequence of objects from Nim from inside my C program. I have two
problems: First, the code below doesn't work. While I can get a single object
just fine and that works as expected, I'm unable to get a sequenc