import dynlib
    let GLlib = loadLib("opengl32.dll") # Windows OS only
    proc GetGLSymbolAddr(symbol: string): pointer = GLlib.symAddr(symbol)
    
    var window = newRenderWindow(videoMode(800, 600), "OpenGL")
    window.verticalSyncEnabled = true
    
    if(not gladLoadGL(GetGLSymbolAddr)):
      echo "error loading opengl"
    
    
    Run

thank me later

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