static inline
Import it from the header file via `.header`
static inline
I am revisiting lvgl bindings and I am having an issue with a couple of functions which are defined as `static inline`. For example with: static inline lv_color_t lv_color_hex(uint32_t c) { lv_color_t ret; ret.red = (c >> 16) & 0xff; ret.green
static inline
Thanks that fixes it.