Thank you for the clarification. Sorry I didn't see you removed the autoloaded
.gdns file.
I agree with @Jehan on most points, which really complement rather than
contradict what I've said.
Yes, there's no such thing as a perfect benchmark, a perfect survey / opinion
poll, etc. But that doesn't take away from the fact that these things are still
useful, and that the TIOBE index is a
**Libman:** _This is very impressive, given that Crystal is a 3-year-old
newcomer that we've watched take its first steps, while Nim is still fighting
its way into the top 100..._
First, keep in mind that the Tiobe index is of somewhat questionable quality.
You'll get a lot of esoteric sites ab
Who cares how many files it creates? Only what you use (import) gets compiled.
C++ and D bindings have to generate the same number of classes.
"The settings need so much steps" \- not sure what this refers to. If you have
Nim and Godot you basically only have to install nake and set GODOT_BIN
e
[Crystal](https://en.wikipedia.org/wiki/Crystal_%28programming_language%29) has
gotten a highly distinguished mention in [this month's update
summary](https://archive.is/ZkkgZ#selection-691.431-691.520) of the prestigious
[TIOBE prog lang popularity index](https://www.tiobe.com/tiobe-index/):
>
I just came across ** [Min](https://min-lang.org) **
[[GH]](https://github.com/h3rald/min), a
[concatenative](https://en.wikipedia.org/wiki/Concatenative_programming_language#Implementations)
scripting language written in Nim by [Fabio](https://github.com/h3rald).
* * *
EMPHASIS ON MAIN LINK:
for example:
code
{.backend:cpp.}
config
compileTo:cpp
There is a binding:
[https://github.com/h3rald/nim-miniz](https://github.com/h3rald/nim-miniz) This
is also part of the "min" language.