Privately, just play stuff that might eventually form a useful library to build
off, but isn't of any real use to me immediately - like
[https://github.com/Sud0nim/Unfathomable](https://github.com/Sud0nim/Unfathomable)
Professionally I am tinkering with a wrapper for the back-end of the
I compiled the same approximate version to C with gcc optimisations on, and
found the execution time to be roughly comparable between Nim and C. Could
Julia's JIT be doing some sort of optimisation that shortcuts the full code
somehow?
With the Nim version:
import times, math
Hey jlp765,
I noticed that the benchmarks game website actually has a page somewhere
explaining that they are not going to add Crystal, Nim and other new and
upcoming languages ("so please stop asking" they say). The suggestion from the
creator is that you make your own website for those