Thanks for your comment, sure thing, have a look! Honestly, looking at it, I'm
thinking that maybe some parts could have been programmed in another ways. For
example, I add the gems straight to the Entity sequence (in the Game object)
right from the Bullet object, instead of passing the new Bull
Thanks
I successfully compiled the game on a Mac, so Apple people you can try it as
well without compiling the source code yourselves ! About the Z-A issue, I
posted a warning on the page instead of modifying the game, I hope it works as
well!
> Press A to start
>
> Actually you have to press Z
Ups, sorry, in the retro console mentality the A key is (almost) always the Z
key on a pc keyboard... I should fix that
> The game looks cool, but is really hardcore.
I like that way, for me if a game is not hardcore it has no sense
Hi everyone, I recently released a mini game derived from the work of ImpBox
(Nico Framework, [https://impbox.itch.io)](https://impbox.itch.io\)), you can
check it here
[https://badchosenname.itch.io/nimshooter](https://badchosenname.itch.io/nimshooter)
Basically it's a space vertical shooter t
Hi everyone, I'm trying to compile the game that Dominik made for the Ludum
Dare 40, and I got two errors (of which I solved one):
1) Error on the line
> if game.music.status() == Playing: - which I solved it with if
> game.music.status() == SoundStatus.Playing:
2) SIGSEGV: Illegal storage acc
Hi everyone! For learning purpose I'm porting some python examples to nim that
use the library blt, so far I got this:
import
blt,
tables
var keyNames = {
0: "",
TK_MOUSE_LEFT: "LMB",
TK_MOUSE_RIGHT: "RMB",
TK_MOUSE_MIDDLE: "MMB",
TK
> Is it particularly heavy or something? It shows loading screen but nothing
> more for me... Or are there any known issues with it not working on some
> browsers?
It takes a bit too long to load, but it loads and it works well!
Thanks!
Hi everyone, recently I found this amazing programming language and have
started to play with it, I can say that I am having some fun I was thinking to
develop a text-based rpg with ansi graphics and I came across the module
"terminal" of Nim and the bearlibterminal wrapper of the omonimous lib
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