Re: NimShooter

2018-04-07 Thread erasmo85
Thanks for your comment, sure thing, have a look! Honestly, looking at it, I'm thinking that maybe some parts could have been programmed in another ways. For example, I add the gems straight to the Entity sequence (in the Game object) right from the Bullet object, instead of passing the new Bull

Re: NimShooter

2018-04-04 Thread erasmo85
Thanks

Re: NimShooter

2018-04-04 Thread erasmo85
I successfully compiled the game on a Mac, so Apple people you can try it as well without compiling the source code yourselves ! About the Z-A issue, I posted a warning on the page instead of modifying the game, I hope it works as well!

Re: NimShooter

2018-04-03 Thread erasmo85
> Press A to start > > Actually you have to press Z Ups, sorry, in the retro console mentality the A key is (almost) always the Z key on a pc keyboard... I should fix that > The game looks cool, but is really hardcore. I like that way, for me if a game is not hardcore it has no sense

NimShooter

2018-04-02 Thread erasmo85
Hi everyone, I recently released a mini game derived from the work of ImpBox (Nico Framework, [https://impbox.itch.io)](https://impbox.itch.io\)), you can check it here [https://badchosenname.itch.io/nimshooter](https://badchosenname.itch.io/nimshooter) Basically it's a space vertical shooter t

Error on runtime (SFML/CSFML related)

2018-01-29 Thread erasmo85
Hi everyone, I'm trying to compile the game that Dominik made for the Ludum Dare 40, and I got two errors (of which I solved one): 1) Error on the line > if game.music.status() == Playing: - which I solved it with if > game.music.status() == SoundStatus.Playing: 2) SIGSEGV: Illegal storage acc

Re: Nim for a text-based game

2017-10-02 Thread erasmo85
Hi everyone! For learning purpose I'm porting some python examples to nim that use the library blt, so far I got this: import blt, tables var keyNames = { 0: "", TK_MOUSE_LEFT: "LMB", TK_MOUSE_RIGHT: "RMB", TK_MOUSE_MIDDLE: "MMB", TK

Re: Introducing Reel Valley

2017-09-20 Thread erasmo85
> Is it particularly heavy or something? It shows loading screen but nothing > more for me... Or are there any known issues with it not working on some > browsers? It takes a bit too long to load, but it loads and it works well!

Re: Nim for a text-based game

2017-09-11 Thread erasmo85
Thanks!

Nim for a text-based game

2017-09-10 Thread erasmo85
Hi everyone, recently I found this amazing programming language and have started to play with it, I can say that I am having some fun I was thinking to develop a text-based rpg with ansi graphics and I came across the module "terminal" of Nim and the bearlibterminal wrapper of the omonimous lib