Re: Why Seq search is faster than Table search

2020-07-07 Thread erikenglund
Perhaps try the new --asm command option?

Re: Nim vs. Python & Groovy (string splitting): Why is string splitting so slow in Nim?

2019-08-17 Thread erikenglund
I just wrote an obj loader for my game last week, obj files are text files that describes a 3d model. To stress test it I tried the common large minecraft model rungholt, this is a text file with over 9 million lines. Blender took 2 minutes to load the file and windows preview gave up. I load it

Re: --hotCodeReloading

2019-03-27 Thread erikenglund
Thanks, looks great!

--hotCodeReloading

2019-03-26 Thread erikenglund
I just saw this mentioned in the changelog, are there any more detailed info on how this will work? It seems like a major feature that could really impact my daily work in a very positive way.

Re: Owned refs

2019-03-26 Thread erikenglund
Is this something that is or will be implemented, or is it more of an thinking out loud, rfc kind of thing?

Re: Float should be 32 bit, 2x performance just by changing the defaults

2018-04-20 Thread erikenglund
Relevant? [http://tirania.org/blog/archive/2018/Apr-11.html](http://tirania.org/blog/archive/2018/Apr-11.html) "these will be the defaults in future versions of Mono"

My util file after a few years with nim, perhaps something can be of use.

2017-09-23 Thread erikenglund
I don't use github, but perhaps there are a few good procedures here that other can use. There are for sure a lot of code that could be written better so any code review comments would be very welcome. I have been working alone for the last years, so that's why I would welcome code comments. [h

Re: Float should be 32 bit, 2x performance just by changing the defaults

2017-06-30 Thread erikenglund
"But I agree, we need to do something about it." This still bothers me, since the compiler has a constant for either 32 or 64 bit ints, could that not be user defined for ints and floats? Here are the reasons it bothers me: * All C/C++ libraries expect 32 bits * All GPUs expect 32 bits *