Perhaps try the new --asm command option?
I just wrote an obj loader for my game last week, obj files are text files that
describes a 3d model. To stress test it I tried the common large minecraft
model rungholt, this is a text file with over 9 million lines. Blender took 2
minutes to load the file and windows preview gave up. I load it
Thanks, looks great!
I just saw this mentioned in the changelog, are there any more detailed info on
how this will work? It seems like a major feature that could really impact my
daily work in a very positive way.
Is this something that is or will be implemented, or is it more of an thinking
out loud, rfc kind of thing?
Relevant?
[http://tirania.org/blog/archive/2018/Apr-11.html](http://tirania.org/blog/archive/2018/Apr-11.html)
"these will be the defaults in future versions of Mono"
I don't use github, but perhaps there are a few good procedures here that other
can use. There are for sure a lot of code that could be written better so any
code review comments would be very welcome. I have been working alone for the
last years, so that's why I would welcome code comments.
[h
"But I agree, we need to do something about it."
This still bothers me, since the compiler has a constant for either 32 or 64
bit ints, could that not be user defined for ints and floats?
Here are the reasons it bothers me:
* All C/C++ libraries expect 32 bits
* All GPUs expect 32 bits
*