Thanks @Araq!
I'm trying to fix the webaudio package to work with Safari as it exposes
`webkitAudioContext` instead of `AudioContext`.
proc newAudioContext*(): AudioContext {.importjs: "new AudioContext()".}
Run
In Javascript you'd generally do something like:
var Audi
Hi, I've made 3 games in Nim so far using my Nico framework
[https://github.com/ftsf/nico](https://github.com/ftsf/nico) .
* Smalltrek:
[https://impbox.itch.io/smalltrek](https://impbox.itch.io/smalltrek) (source
available)
* Moving-in:
[https://impbox.itch.io/moving-in](