I've been looking into this for a while, and I can't seem to come across the
culprit. `localBounds` returns a `FloatRect`, which is a `{.bycopy.} object`.
It is not a `ptr object`. I am a bit confused myself.
Here's what I think I've deduced so far:
* `viewport(view: View): FloatRect` is
That's weird. I wonder if it's really nil, or if it's an invalid memory
location. It is a segfault, so... could be either.
Are you sure it's localBounds... maybe the Text itself is null?
I'll look at this more in depth later today. Currently at lunch.
Anyway, I am a big fan of SFML, and I'm wondering if localBounds is even
supposed to ever be null...
Maybe the rectangle was never set.
I was using 0.17.3 to develop this, so you might want to try the same.
Hi everyone, I'm trying to compile the game that Dominik made for the Ludum
Dare 40, and I got two errors (of which I solved one):
1) Error on the line
> if game.music.status() == Playing: - which I solved it with if
> game.music.status() == SoundStatus.Playing:
2) SIGSEGV: Illegal storage