already started to work on a wxWidget module for Node.js
but I'm not sure if Node is suited as a base.
On Friday, July 27, 2012 12:14:37 PM UTC+2, joedev wrote:
>
> http://appjs.org
>
> On Fri, Jul 27, 2012 at 5:11 PM, wtfux wrote:
>
>> Hey guys,
>> I want to writ
Hey guys,
I want to write applications that actually don't need evented I/O (or not
always) like regular GUI applications in Javascript, because, well I like
Javascript.
My question is if it's a good idea to build upon Node.js. Technically I
could also use v8 directly but then I can't make use o
Bert Belder:
>
> Are you sure you are not creating an additional thread for your addon?
Yes, no threading. Even the hello world example causes an access
violation: http://nodejs.org/docs/latest/api/addons.html#addons_hello_world
When I however empty the init function it'll run. I can put any co
I wrote a GUI for my application as a c++ addon. Now I want node to start
without the console. To do this I changed the subsystem from console to
windows and replaced the following in node_main.cc (latest stable):
int wmain(int argc, wchar_t *wargv[]) {
with
int wWinMain(HINSTANCE hInstance, H
Ben Noordhuis wrote:
>
>
> uv_thread_create() is your best option but, as you mention, it's not
> available in v0.6.
>
I switched over to uv_queue_work() and uv_thread_create() (depending
on NODE_VERSION_AT_LEAST as mention in this mail thread).
Still not sure about queue_work but I can still
Hey guys,
I'm quite a beginner at C++ but I still try to create a node addon in order
to use a c++ library in node.
I got it working partially but I have a few problems and questions:
1. The library I'm using will stay during the whole life of the node
process and needs to run in an own thread.